That sometimes you have to do what’s right for the good of the group even if it is wrong for the individual. That’s some heavy thinking for a game.
I’m playing now in episode 4 and I have to explain to clementine why Ben had to die. The truth is that he was aiding the enemy, basically speeding them supplies under our eyes, all the time. I wanted him to die. He needed to die. Zombies were attacking us and I chose to let him die. It was the right thing to let Ben die.
Clearly, letting Ben plummet to his death was not the right thing to do for Ben.
I saw no reason to be loyal to piece of crap Ben who hadn’t been loyal to me.
And so when I could choose to drop Ben into a stairwell full of Zombies I did so. The rest of us got to escape.
Maybe another lesson is that a player should keep the b****s around so he can throw them under the bus when he has to.
And back to the game.
Today while playing The Walking Dead I learned that “it’s not stealing if you need it.”
This seems like good solid advice for a post apocalyptic world. This has also been a theme in literature, for example the central ethical question of Les Miserables is whether it is acceptable for a man to steal a loaf of bread to feed his starving family.
I say that after the apocalypse, whatever it is zombies or nukes or earthquakes and tsunami, it is going to be pretty crazy. For a time the right thing would be to do whatever it takes to stay alive. Hold on a sec, I have to do what it takes to stay alive…
SAN RAFAEL, Calif., Dec. 11, 2012 — Leading publisher of digital entertainment Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for Skybound and Image Comics, announced today that the 2012 Game of the Year winning series The Walking Dead is now available for purchase from North American retailers on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC.
Previously only available as a digital download, the retail version of the game series sells for the suggested price of $29.99, and compiles the critically-acclaimed first season of the game, which debuted in April. The series triumphed at the recent 10th annual Spike TV Video Game Awards, taking home Game of the Year, Studio of the Year for Telltale Games, Best Downloadable Game, Best Adapted Video Game, and Best Performance by a Human Female for Melissa Hutchison as the young protagonist, Clementine.
The Walking Dead has also earned Game of the Year honors from editorial outlets including Cheat Code Central, and is currently nominated for top honors in IGN.com’s annual awards. IGN gave the final episode of the season an Editor’s Choice Award and a score of 9.5 out of 10 saying, “People will reference the series over and over as the benchmark for story-telling in games,” and summed up the game’s emotional impact by stating, “I cried in the final minutes, sat silently through the credits, and was speechless after the epilogue.”
The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series. Players experience life-changing events, meeting new characters and some familiar to fans of the comic book series, in events that foreshadow the story of Deputy Sheriff Rick Grimes. The Walking Dead offers an emotionally-charged, tailored game experience – a player’s actions and choices affect how their story plays out across the entire series.
The Walking Dead is rated ‘M’ (Mature) for Blood and Gore, Intense Violence, Sexual Themes and Strong Language by the ESRB.
The Walking Dead is also available to download for Macintosh Computers from the Telltale Online Store and other digital outlets and is available for compatible iOS devices from the App Store.
For more information on the game, visit the official website, Facebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com.
From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™, available on March 5, 2013 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation 3, and Windows PC.
But that’s not all!
Good Times With Weapons Pack
THQ is happy to offer exclusive weapons and costumes when you preorder South Park: The Stick of Truth. The Good Times With Weapons Pack, based on one of the most popular South Park episodes of all time, includes destructive items no fourth-grade martial artist should be without. With the Bulrog Chicken Attack, summon the devastating ninja powers of Bulrog and turn your feeble enemies into chickens! BLAM! “Nya-nya-nya-nya-na naa! Now you are a chicken!”
With Cartman’s Kick-Ass Sai, the ultimate weapon of destruction, penetrate even the most evil of villains! Harness the fiery sting of the Sai to slash and cut your way through South Park!
Rounding out the Good Times With Weapons Pack is the Samurai Costume. Show off your brute muscle with this bad-ass getup, complete with samurai headgear, a super-sweet cape, and the toughest cardboard armor this side of Takagawa. Suit up, and prepare to unleash the ultimate pwnage!
Mysterion Superhero Pack (Xbox 360 Exclusive)
THQ and Microsoft are proud to announce Xbox 360 exclusive pre-order items for South Park: The Stick of Truth: The Mysterion Superhero Pack. With your Superhero Costume, suit-up as the next South Park superhero! It’s the perfect disguise for fighting your mortal enemies and keeping South Park safe!
Also, harness the elusive power of Mysterion with the Mysterion Special Attack! South Park’s protector unleashes a deadly combination of stealth and firepower — your enemies won’t know what hit them!
Finally, slash the darkness with the diabolical switchblade, the Dagger of Cthulhu! It’s the same weapon used to stab and kill Mysterion in the twisted classic episode “Mysterion Rises.” And now… the fate of the Cult of Cthulhu lies in your hands!
South Park DLC on Xbox 360 First
The first three downloadable episode packs for South Park: The Stick of Truth will be available first on Xbox 360. These episodes are standalone adventures featuring their own stories, taking you to places in South Park you’ve never been before.
South Park: Better With KinectTM for Xbox 360
Taunt your enemies, and launch attacks with your voice. Finally, for the first time in South Park history, you can call Cartman a “fat ass,” and he’ll respond.
Download new screenshots and the new South Park: The Stick of Truth E3 trailer, presented by South Park creators Trey Parker and Matt Stone at the Microsoft Xbox E3 2012 Media Briefing on June 4 in Los Angeles.
Reviewed for Xbox 360
Rating: 7 out of 10
Dragon’s Dogma is a pretty good game. I’ll cut right to the chase – the game is good, not great, the open world is fun to explore, characters are fun to level up and build out inventories, but overall the game just doesn’t feel quite polished. Yes, it’s fun to fight wolves. And yes, it annoys the hell out of me to hear one of my pawns yell “Master, wolves travel in packs” after we’ve killed them all.
The story begins with your character being naught but a humble fisherman, or fisherwoman. A big dragon comes and kills an awful lot of people. You attack it. For some reason the dragon knocks you down to the ground and stands over you saying something in Latin – and then plucks your heart out. When you wake up, it is explained to you that you are now an Arisen and your job is to combat evil since you’re by far the most powerful human in the land.
One innovative aspect to Dragon’s Dogma is the use of the “pawn” system. Essentially, the world is full of AI partners for you to command to join your party. They pawns fight independently – it’s true, just watch them charge past you to engage an enemy you’re trying to avoid – and also respond, albeit somewhat loosely, to your commands. Commands, accessed by pressing the d-pad, consist of “go”, “come”, and “help me”. I personally found “go” to be the best command so I could send the fodder forward while I hung back and shot the enemy with my bow. Supposedly the pawns learn from you, but in my 20 hours of game play I didn’t really see any behavior from the pawns that I could refer to as learned. What they are very good at is filling the world (and the screen, of which the readout can be turned off) with insipid statements like “Duh, that castle looks so big from afar” and “Many a citizen has met an unfortunate death by falling from a great height”. There is no end to how many times they’ll repeat the same thing; annoyingly many times it is a useless color comment. This can’t be turned off. The closest you can get to turning it off is to turn off all voices and then turn off pawn transcripts.
The pawns are pretty helpful and it is a cool idea to be able to swap them in and out depending on your mission. Players utilizing Xbox LIVE® or PlayStation®Network, can rent out their main Pawn companion to friends as temporary secondary Pawns in those parties. Whatever experience is gained by the rented Pawn on these excursions is brought back in the form of strategic knowledge and even loot. Conversely, players can borrow friends’ Pawns with the specific skills or experience beneficial to tackling a particular quest. A Facebook and Twitter compatible photo share feature allows players to capture in-game screens in order to promote the use of their main Pawn by others. Additionally, Dragon’s Dogma will ship with thousands of ready-made Pawns for players to pick their allies offline.
I’m not sure that I approve of Dragon’s Dogma’s graphics. Admittedly, this game is not pretending to be visually stunning. And there are some vistas that are quite pretty, especially if you’re watching the sun rise or set. But this game does not have good graphics, collision detection is way off (I like walking through trees and walls), and items mysteriously appear on screen. I find the last aspect particularly distressing. I turn a corner and look down a hall. There’s nothing there. And yet, when I walk down the hall the air shimmers and baddah-bing baddah-boom there’s a big pile of crates that look like they were there the whole time.
In some ways playing Dragon’s Dogma was a little tedious, but to be fair I do find most of these RPGs a bit tedious. The fetch quests and the stupid annoying enemies sometimes made me want to just put down the controller and walk away. For now I think the fun outweighs the tedium, but that might change at some point. It always feels like the game is just about to get good, like all the elements are almost in place, but it’s a tease, at least up until now which is about 15 hours into the game.
I mean, does the average gamer really want to run around and pick flowers while fighting spiders and seagulls? I would rather fight something that I don’t get to fight in my daily life.
This is one area where Dragon’s Dogma doesn’t disappoint; the bigger, badder enemies and the bosses are pretty fun to fight. In some ways I’m reminded of Shadows of the Colossus as the monsters are big and require a number of steps to defeat. For example, I fought a hydra where I had to defeat each head instead of simply whacking away at the enemy wherever I pleased. It is very cool that I can jump up on an enemy and hang on it, like to jump up on an ogre’s shoulders to stab and it in the head. Or my personal favorite, mounting a cow and then slitting its throat to get its steak for nourishment.
There’s a lot to explore in Dragon’s Dogma and there’s a lot to like. Unfortunately, there’s also some (not a lot) to not like. It’s also important to remember that I’m typically bored by these RPGs. And bored by Dragon’s Dogma I am. However, if you’re an RPG-lover, and maybe you are or you wouldn’t be reading this, then there’s enough here for you to have fun with for hours and hours.
And yes, I know this is a mixed review.
Santa Monica, CA – April 24, 2012 – As Sgt. James Heller would say, “It’s $#&*ing GO TIME!” Today, gamers the world over can head out to local retailers and pick up their copy of PROTOTYPE® 2 for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system in order to become the ultimate shape-shifting weapon and experience the epic showdown between Sgt. James Heller and Alex Mercer. This highly anticipated sequel to Radical Entertainment’s best-selling open-world title from 2009 is set 14-months after the events of the original game, and follows all-new protagonist – Sgt. James Heller – as he sets out to exact revenge against the man he holds responsible for the loss of his loved ones and the world as he once knew it – Alex Mercer. With strong early reviews showing up across the globe – 4.5/5 (90%) from Future Publishing’s @Gamer Magazine (U.S.), 9 out of 10 from Official PlayStation Magazine (UK), 93/100 from PlayMania (Spain) – and over 55 pieces of additional RADNET Edition content available for free while supplies last, gamers won’t want to miss out on experiencing the power of revenge. PROTOTYPE 2, from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI) is rated “M” (Mature – Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language – content that may be suitable for persons 17 and older) by the ESRB.
“April 24th has been a long time coming and we wouldn’t have been able to do it without the support of our unbelievably loyal fans,” said Ken Rosman, Studio Head, Radical Entertainment. “All of us here at Radical are extremely proud of what we’ve created with PROTOTYPE 2 and we hope you all get as much enjoyment from playing it as we had making it…I’ll see you on the RADNET leaderboards – Gamertag/PSN username: SuperSangria.”
Fans that already pre-ordered PROTOTYPE 2 or purchase the game during the launch window will gain access to RADNET Edition content via a one-time-use code giving them 55 pieces of additional content for free, delivered for seven weeks post launch*. This weekly scheduled content includes in-game Events, Challenges, Avatar Items, Dynamic Themes and Behind-the-Scenes videos, as well as bonus Mutations for PROTOTYPE 2’s main story. And those that participate in ALL of RADNET’s weekly Challenges and Events will unlock the ultimate shape-shifting reward…the Alex Mercer playable skin. PROTOTYPE 2’s RADNET Edition content will only be available for free while supplies last so be sure and pick up your copy today! For more information on RADNET, please visit www.radical.ca/radnet or view the trailer at http://youtu.be/er9XTcft2Mc.
Additionally, for the most hardcore fans – the ones who finished 2009’s original PROTOTYPE game multiple times; those who constantly debate whether Mercer or Heller is the more badass character; the ones who are eagerly waiting to jump in feet first and experience all that PROTOTYPE 2 has to offer, there’s the Blackwatch Collector’s Edition. This limited edition run of PROTOTYPE 2 not only contains the above mentioned RADNET Edition content, but also includes our first paid DLC pack – Colossal Mayhem – redeemable on May 8, 2012, plus a voucher code to download Dark Horse’s third and final PROTOTYPE 2 comic – The Labyrinth, as well as our amazing game soundtrack and art book, and 20% off at the PROTOTYPE merchandise store where you can pick from an assortment of PROTOTYPE 2 themed swag – all the accoutrement any hardcore P2 fan could want! Have a look at the Blackwatch Collector’s Edition trailer at http://youtu.be/jjfkRp6LWl4.
To find out more about PROTOTYPE 2, follow us on Twitter at www.twitter.com/radical_ent and check out www.prototypegame.com for the latest trailers, screenshots, special promotions and more! For the truly dedicated, go to www.facebook.com/prototype and join the PROTOTYPE Army – a community of over 453,000 (and growing) fans that receive constant updates from the team at Radical, and head on over to www.prototypegame.com/store to get your hands on the newest PROTOTYPE 2 apparel and merchandise.
PROTOTYPE 2 was developed by Radical Entertainment for the Xbox 360, PlayStation 3 system and Windows PC. The Xbox 360 and PlayStation 3 system RADNET Editions of PROTOTYPE 2 are available now for a suggested retail price of $59.99. The Blackwatch Collector’s Edition of PROTOTYPE 2 is available for a suggested retail price of $79.99. The Windows PC version of PROTOTYPE 2 will be available at retail on July 24, 2012.
About Radical Entertainment
In September 2011, Radical Entertainment celebrated its 20th anniversary in the business of creating hit video games, including 2009’s multi-million-unit-selling PROTOTYPE, The Simpsons Hit & Run, The Incredible Hulk: Ultimate Destruction, Scarface: The World Is Yours and more. We treat our properties with the reverence they deserve and gamers demand, and the commitment to our partners and fans continues to set us apart. Our Vancouver-based studio allows Radical Entertainment to bring the talent, tools and technology together to create entertainment that captures the world’s imagination. Owned by Activision Publishing, Inc, Radical is continually ranked as one of the best places to work in B.C, according to BC Business magazine and Watson Wyatt. In 2006-2008 MediaCorp Canada ranked Radical as a Top 100 Canadian Employer, Top 10 Canadian Employer for Young People, and Top 20 B.C. Employer. For more information, please visit www.radical.ca.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
Santa Monica, CA – November 8, 2011 – After a year of anticipation, after the breakout success of the first-ever Call of Duty® XP live fan event, and after pre-order numbers that toppled even those of 2010’s mega-seller Call of Duty®: Black Ops, the ultimate shot has at last been fired. Call of Duty®: Modern Warfare® 3 is now available at retail worldwide. Also launching today alongside MW3, is the revolutionary new social gaming network Call of Duty® Elite, conceived expressly to help Call of Duty®’s 30 million devoted fans Play Together Better™.
Activision’s Call of Duty: Modern Warfare 3 kicked off its worldwide invasion at midnight as gamers crashed launch parties at over 13,000 retailers from Sydney to London to New York City, intent on being among the first to pull the trigger on the title dubbed “the most anticipated video game in history” by GameStop’s Senior Vice President of Merchandising, Bob McKenzie. “This watershed launch extends the legacy of the franchise like no other previous release,” said Eric Hirshberg, CEO of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI). “Combining the narrative punch and gameplay innovations of the next chapter in the Call of Duty: Modern Warfare series with the unique services of Call of Duty Elite will bring Call of Duty gamers together in a cohesive, fan-focused environment like no other.”
Co-developed by Infinity Ward and Sledgehammer Games, Modern Warfare® 3 delivers a full assault on gamers’ senses, including an intense single-player campaign that picks up immediately following the events of Call of Duty®: Modern Warfare® 2 and escalates into World War 3, as well as groundbreaking upgrades to the beloved Special Ops like the all-new Survival Mode. Special Ops serves as the perfect springboard to Modern Warfare 3’s re-imagined multiplayer, featuring the series’ trademark visceral gun-on-gun combat, a revamped pointstreak system with the introduction of “Strike Packages,” devastating new modes like “Kill Confirmed” and other gameplay enhancements, new features and a bevy of new weapons, equipment, and perks.
Gamers can ratchet up the excitement even further with the Xbox 360 Limited Edition Console package, featuring a console with custom Call of Duty® MW3 artwork, a 320GB hard drive, two wireless controllers, custom Modern Warfare-inspired system audio and a copy of the game.
Call of Duty Elite, from developer Beachhead Studio, is a comprehensive social gaming network and offers a deep and innovative free service for all registered Call of Duty players to Connect, Compete, and Improve. Call of Duty Elite provides “always-on,” universal communication between the platform and the game. Players can access Call of Duty Elite via mobile, web, or console—to connect with friends, plan matches with their Clan or social Group, configure load-outs, access comprehensive stats and interactive heat maps, and much more. Since Call of Duty Elite was developed alongside Modern Warfare 3, many of the features offer seamless interaction between the service and players’ in-game experience, including the ability to customize loadouts and sync them to the game, customize in-game Clans, upload HD videos, and find new friends from social Groups in-game. Call of Duty Elite’s premium tier adds the Modern Warfare 3 DLC delivered monthly throughout the 9 month DLC season, a constantly updated Program Guide of daily competitions for virtual and real-world prizes, exclusive clan leveling and competitions, access to the hotly anticipated Call of Duty Elite TV and more. Annual membership is available for $49.99, less than $5 per month. Many features of Call of Duty Elite are also backwards compatible with Call of Duty: Black Ops, and will also support future enabled versions of Call of Duty with one integrated platform.
Friday Night Fights, from executive producers Ridley Scott and Tony Scott and director RJ Cutler, debuts this Friday, November 11th on Call of Duty Elite TV. Friday Night Fights features real-life rivals taking it to the mat in Call of Duty: Modern Warfare 3 multiplayer. Additional original programming from digital content and production studio DumbDumb, the brainchild of Will Arnett and Jason Bateman in partnership with Ben Silverman’s multimedia powerhouse Electus, is in the pipeline. View the complete Call of Duty Elite TV programming schedule at www.callofduty.com/elite.
Following the phenomenal success of the first-ever Call of Duty fan celebration Call of Duty XP, Jeep®, Mountain Dew, and Xbox 360 have continued to support Activision and the Call of Duty: Modern Warfare saga. For the second year in a row, the Jeep brand will produce a 2012 Wrangler Call of Duty: Modern Warfare 3 Special Edition vehicle for fans. While Mountain Dew is driving the Call of Duty: Modern Warfare 3 “Rank Up Your Game” Double XP promotion – where fans get Double XP time in the game with every purchase of specially marked packages of DEW. These partnerships are components of an amazing multi-million dollar marketing blitz that promises to make an already historic entertainment launch even more memorable.
Call of Duty: Modern Warfare 3 is rated “M” (Mature) by the ESRB for Blood and Gore, Drug Reference, Intense Violence and Strong Language and is available now for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows® PC. Call of Duty: Modern Warfare 3 for the Nintendo Wii, developed exclusively for the platform by Treyarch, is also available for a suggested retail price of $49.99. Call of Duty: Modern Warfare 3: Defiance for the Nintendo DS™, developed exclusively for the platform by n-Space, is rated “T” (Teen) by the ESRB for a suggested retail price of $29.99.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
REDWOOD CITY, Calif. – September 27, 2011 – The hottest game this holiday is giving out the best gift of all – $1.6 million! DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS) and Virgin Gaming today announced the Battlefield 3 Worldwide Conquest Tournament to celebrate the October 25, 2011 launch of the highly anticipated first-person shooter. The largest console videogame competition in gaming history, players from around the world will compete online in Battlefield 3 for a chance to win $1.6 million in cold hard cash. The online tournament begins in early 2012 and will culminate with a live grand finale where the players with the best Battlefield skills will walk away with a share of the $1.6 million prize pool. For more information please visit www.BattlefieldMillions.com.
“We’re always looking to raise the bar for our members, to give them truly epic gaming experiences they won’t find anywhere else and Battlefield 3 hits the mark,” said Zachary Zeldin, Co-Founder of Virgin Gaming. “This partnership with EA and DICE is exactly the kind of relationship it takes to deliver on that goal, and we can’t be more excited to be working with them to host the greatest competitive gaming event I’ve ever seen.”
Battlefield 3 is one of the year’s most anticipated games, having won over 50 illustrious awards at all of the gaming industry’s major tradeshows. The game recently earned the coveted “Future Game Award” at the Tokyo Game Show, a prize that follows the honor of “Game of the Show” at GamesCom and “Action Game of the Show” at E3. Praised by critics for advancing the state of the art in gaming, Battlefield 3 is the only shooter that can deliver the physicality and emotion of being on the battlefield. It is thanks to the expertise of the development team at DICE and the power of the Frostbite™ 2 engine that Battlefield 3 delivers a massive sense of scale, best-in-class audio, completely destructible environments, hyper-real graphics and animation, and lets gamers pilot a whole range of vehicles from trucks and tanks to choppers and jets.
“The Battlefield series has always been a very social experience with its best-in-class multiplayer gameplay and we’re honored to have such passionate and loyal fans,” said Karl Magnus Troedsson, General Manager, DICE. “We want to give them the best Battlefield experience we’ve ever created with Battlefield 3. The Worldwide Conquest Tournament with Virgin Gaming is a great way to celebrate the gameplay and reward our fans.”
Battlefield 3 will be available October 25, 2011 in North America for the PlayStation®3 computer entertainment system, the Xbox 360® videogame entertainment system and the PC. PC gamers will be able to download the Battlefield 3 Limited Edition at Origin™ (powered by EA). For the latest news on Battlefield please visit www.battlefield.com, www.facebook.com/battlefield or follow us on Twitter a www.twitter.com/battlefield.
Namco Bandai was in town the other day and I went over to play some games. There were some very cool things to see. Most impressive were Inversion, Dark Souls, and Ace Combat Assault Horizon.
Platforms: Xbox 360, PS3
Release Date: October 4, 2011
Enter a dark world filled with despair and threaded by hope where your ability to creatively strategize, learn and overcome unpredictable and unique challenges determines your fate. Dark Souls will demand your absolute concentration, unflinchingly punish your mistakes, but reward your ability to learn from death. Each challenge is a mind game met with endless combinations that will test your ability to creatively strategize a way to conquer unimaginable monsters and progress deeper into this bleak and forbidding environment filled with the undead.
Platforms: Xbox 360, PS3
Release Date: 2012
SOULCALIBUR V is the latest entry in the premier weapons-based head-to-head fighting series. SOULCALIBUR V takes place 17 years after the events of SOULCALIBUR IV and continues the epic story of warriors in search of the legendary Soul Swords in 17th century Europe. The heroic battles transpire in a beautiful and fluid world with eye-popping graphics and visual appeal. SOULCALIBUR V tunes the battle, movement, and visual systems so players can pull off cool dynamic attacks with ease and battle with complete freedom.
ACE COMBAT ASSAULT HORIZON
Platforms: Xbox 360 / PS3
Release Date: October 11, 2011
Developed by the Project Aces team, ACE COMBAT® ASSAULT HORIZON intensifies the franchise, escalating combat to the next level with aircraft that are literally torn apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer. Never before has combat been so fast and in-your-face.
Featuring a story written by New York Times’ bestselling military author, Jim DeFelice, writer of Leopards Kill and Threat Level Black, ACE COMBAT ASSAULT HORIZON puts players in the shoes of a top gun pilot in an international task force. The engaging war drama will span real-world locations, such as Dubai and Russia, and incorporate new categories of aircrafts, including super-sonic jets and the introduction of the attack helicopter, door gunner and more.
Platforms: Xbox 360 / PS3
Release Date: February 7, 2011
I was most impressed with Inversion. This game introduces the idea of using gravity in combat. So gravity can shape the exploration and the battles. At one point, you’re actually fighting with enemies that are walking on the wall. Do you chase them onto the wall or shoot them even though it isn’t quite a straight shot? It’s up to you.
Developed by Saber Interactive, INVERSION takes players on a whirlwind journey complete with nonstop firefights and a suspense-filled storyline. Packed to the brim with action, INVERSION also introduces revolutionary gravity-wielding combat, zero gravity environments, vector changes, and a unique destructible cover system.
Take on the role of a young father and husband, Davis Russel, who finds himself thrust into war when his peaceful city is invaded by an unknown enemy. With his daughter missing and conventional weapons and tactics all but useless, this ordinary cop and his partner Leo Delgado will rise up to heed the call of duty, master the fundamental forces of gravity and save the world.
Dragon Ball Z Ultimate Tenkaichi
Platforms: PlayStation 3 and Xbox 360
Release Date: October 25, 2011
Developed by Spike Co. Ltd., Dragon Ball Z Ultimate Tenkaichi is a new landmark game for the Dragon Ball Z franchise. The game features upgraded environmental and character graphics, with designs drawn from the original manga series. Destructible battlefields, including massive craters and ki blasts cutting across the sky deliver a more dynamic experience and immediate sense of urgency to the exhilarating fights. An enhanced story mode drops players into the rich Dragon Ball Z universe, filled with beloved characters and powerful enemies. An accessible battle system allows gamers of all ages to hold their own in fast-paced battles, while still retaining tactical depth for hardcore fans.
Platforms: Nintendo Wii
Release Date: Fall 2011
Set on the resort of Kawawii Island, Go Vacation brings an open-ended world of exploration and adventure that includes engaging activities for the entire family to enjoy. With a fun variety of activities to play, Go Vacation is the perfect gaming getaway.
From snowcapped mountains to the bright lights of a bustling cityscape, Go Vacation gives gamers the option to take part in heated street races, relaxing fishing excursions and pulse-pounding skydiving sessions and more—all accessed by actually visiting each location in-game instead of simply choosing them from a menu. With support for a whole suite of Wii hardware accessories, including the Wii Balance Board, the Wii Zapper and Wii MotionPlus, every activity offers a fun and natural control scheme that allows gamers to easily jump in and play.
Each of the resort locations in Kawawii Island offer their own distinctive landscape and thematic adventures. From inline skating, hang gliding, surfing, skydiving, horseback riding, tennis, fishing, snowboarding, street racing, dancing and more, there is no shortage of activities for players to take part in.
Power Rangers Samurai
Platforms: Wii / Nintendo DS
Release Date: Holiday 2011
Based on Saban Brands’ incredibly popular Power Rangers Samurai TV show on Nickelodeon, players of all ages will finally be able to join the Rangers as they physically immerse themselves into the morphing action of the iconic team of heroes.
Power Rangers Samurai will let fans wield the Samuraizer to master the elements of Fire, Water, Sky, Forest, and Earth as they morph into Red, Blue, Pink, Green, or Yellow Rangers. Martial arts training and fitness combined with team based battles teach the importance of team work, friendship, and responsibility to battle hordes of Nighlok monsters. Players can also unlock secret passageways, access hidden levels, and get hints on how to defeat the armies of evil while collecting enough Zords to gain the Samurai Megazord needed to take down the MegaMonster once and for all.
NARUTO SHIPPUDEN: Ultimate Ninja Storm Generations
Platforms: PlayStation 3 and Xbox 360
Release date: 2012
Based on the popular animated NARUTO SHIPPUDEN series and coming to North America in 2012, the title will offer a vast selection of playable & support characters spanning every generation of the NARUTO saga, alongside incredible online functionality to take the NARUTO ninja fight onto the global stage in the much-beloved fighting series.
Developed by CyberConnect2, NARUTO SHIPPUDEN: Ultimate Ninja STORM Generations (not yet rated) is the latest rendition in the smash hit ‘NARUTO SHIPPUDEN: Ultimate Ninja Storm’ series of games. The title will power the series into the future by revolutionizing online play and ramping up the number of playable and support characters far beyond any NARUTO game in the wildly popular franchise. Players will compete in a variety of online battle modes with their favorite NARUTO characters, including Naruto and Sasuke. NARUTO fans have been waiting to see more of Zabuza and Haku since the launch of the original Manga, and now they will have their chance! These are just a few of the many new ninja in the game.
PAC-MAN & Galaga DIMENSIONS
Platform: Nintendo 3DS
Release date: July 26
The one package includes six Pac-Man and Galaga games, including Pac-Man CE, Galaga Legions, original arcade versions of Pac-Man and Galaga, plus the new titles Galaga 3D IMPACT and Pac-Man Tilt. Featuring Galaga 3D IMPACT, experience the invading Galaga alien armada like never before. Players will use the gyro sensor in the Nintendo 3DS system to take the role of a space ship pilot. Maneuver the Nintendo 3DS system in real-time to blast away the Galaga threat. In PAC-MAN Tilt, a brand new side-scrolling PAC-MAN adventure. Players use the 3DS system’s motion sensor to tilt PAC-MAN’s world and use the surrounding environment to help him escape puzzles and defeat enemies.
Galaga 30th Collection
Platform: iOS (iPhone, iPad, iPod Touch)
Release date: June 9
The Galaga 30th Collection universal app will act as a hub for the Galaga universe across all iOS devices. iPhone®, iPod® touch and iPad® owners will be able to experience the celebrated Galaga franchise at the tips of their fingers. Galaga 30th Collection will be available June 9 for free bundled with a copy of Galaxian®. Future in-app purchases will be available through the year.
Platform: iOS (iPhone, iPad, iPod Touch) and Android
Release date: June 30
MSRP: Apple App Store: $1.99. Amazon Appstore: $0.99
A fun, family-friendly, physics based puzzle game easy to pick up but impossible to put down, The Mooniacs follows the quest of Plink and Blube in their efforts to round-up the adorable JujuBee creatures – highly sought after throughout the universe.
The journey begins with the dynamic duo returning home, when their ship suddenly malfunctions. In a desperate attempt to save their precious cargo of JujuBees, Blube jumps out of thedamaged ship and falls into a lost region of a strange uncharted planet, while Plink crash lands and is ejected on the otherside of thismysterious world. The pair must traverse the planet and attempt to recapture their JujuBees as quickly and efficiently as possible. With downloadable bonus content, three alternative endings, 90 core levels, and multiple ways to complete each level, The Mooniacs has lasting replayability beyond the core game. JujuBees traded or spent within the game also contribute to “The Great Swarm”; the exciting new onlineSocial Meta Game that connects players worldwide, working together to unlock 10 free additional bonus levels. JujuBees can also be spent in The Mooniacs’ level hint system, which provides for three different levels of “help” – essential for those confounded by some of The Mooniacs’ trickier levels.
Developed by Bad Juju Games, The Mooniacs takes advantage of the iOS and Android platforms offering full Game Center and OpenFeint support respectively, while further extending the game experience to exclusive web-based leaderboards for registered users. More than other titles in this genre, players are continuously connected and rewarded for their gameplay contributions. Moreover, full Retina display graphics make the characters and environments pop off the screen with razor-sharp detail.
Take justice into your own hands and experience the lawlessness of the modern Wild West
SAN FRANCISCO – February 7, 2011 – Today Ubisoft announced the development of Call of Juarez The Cartel, the third game in the award-winning Call of Juarez series. Developed by Techland for next-gen consoles and Windows PC, Call of Juarez: The Cartel will be available worldwide Summer 2011.
Call of Juarez: The Cartel is set in present day and brings the best elements of the Wild West to a new and modern setting. As a first person shooter with an immersive and mature story, players can expect to embark on a journey like no other – one that will take them from the heart of modern day Los Angeles, California to Juarez, Mexico.
“Call of Juarez: The Cartel is an action-packed shooter game with a strong story, interesting characters and a wide variety of gameplay options,” said Adam Novickas, director of marketing at Ubisoft. “The game will bring the best elements of the Wild West into modern times with a very gritty and relevant plot.”
Call of Juarez: The Cartel is featured in an exclusive first look in the March issue of Electronic Gaming Monthly, available on newsstands in North America on February 9, 2011.
For ongoing updates about the game, please visit: www.callofjuarez.com