SILVERSTONE, England, May 15, 2013 /PRNewswire/ — Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®’s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.

GT6 Trailer

GT6 for PlayStation®3 will bring new levels of authenticity to ‘the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.

All of the cars and tracks from Gran Turismo®5, which has sold over 10 million copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1,200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.

The UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucia.

The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game’s launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.

Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.

“It is amazing to think that it is 15 years since we first released Gran Turismo,” explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events and on http://www.gran-turismo.com/.

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):
Acura NSX ‘91, *Alfa Romeo TZ3 Stradale ‘11, *Alpine A110 1600S ‘68, *Audi Sport quattro S1 Rally Car ‘86, Ferrari 458 Italia ‘09, *Ferrari Dino 246 GT ‘71, Ford GT ‘06, *KTM X-BOW R ‘12, Lamborghini Countach LP400 ‘74, *Light Car Company Rocket ‘07, McLaren MP4-12C ‘10, *Mercedes-Benz SLS AMG GT3 ‘11, Nissan 370Z (Z34) (GT Academy Version) ‘08, Nissan 370Z Tuned Car (GT Academy , Version) ‘08, Nissan GT-R Black edition (GT Academy Version) ‘12, *Nissan GT-R Nismo GT3 N24 Schulze Motorsport, Nissan Leaf G (GT Academy Version), *Tesla Motors Model S Signature Performance ‘12, Toyota 86 GT ‘12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

New Game Engine

Refactoring
Compact, nimble operation
Flexible expandability
A new rendering engine that pushes the limits of the PS3

New Physics Engine

New suspension and kinematics model
New tyre model
New aerodynamics model
Technical partnership with Yokohama Rubber and KW Automotive

1,200 Cars, abundant custom parts, and on-going DLC

From historic cars to the latest racing cars, the game contains a total of 1200 cars.
Multiple aerodynamic parts and custom wheels will be available for almost all cars.
Players can create their own personalised custom car in the game.
Cars will be continually added online

33 locations, 71 layouts

33 Locations and 71 layouts will be provided from day 1 (7 more locations and 19 more layouts than GT5)
More new tracks will continue to be provided online

New Course Maker

Massive scenery spanning several tens of square kilometers
A new course generation algorithm

Community/Club/Race Organizer

Players can form their own communities
Various community levels from local and domestic to global
Players themselves can create and manage their own online events

New User Interface

Balancing directional key operation and touch operation
Quick response
Shortening of loading times

Multi Device Compatibility

PlayStation
Smart Phone
Tablet
PC

At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.

Real/Virtual “Edge Effect” Activity
A variety of “Edge Effects”, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994. PS2® further enhances the PlayStation legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.

PlayStation, PS3, and Gran Turismo are registered trademarks of Sony Computer Entertainment Inc. GT6 is a trademark of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.

SAN RAFAEL, Calif., Dec. 11, 2012 — Leading publisher of digital entertainment Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for Skybound and Image Comics, announced today that the 2012 Game of the Year winning series The Walking Dead is now available for purchase from North American retailers on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC.

Previously only available as a digital download, the retail version of the game series sells for the suggested price of $29.99, and compiles the critically-acclaimed first season of the game, which debuted in April. The series triumphed at the recent 10th annual Spike TV Video Game Awards, taking home Game of the Year, Studio of the Year for Telltale Games, Best Downloadable Game, Best Adapted Video Game, and Best Performance by a Human Female for Melissa Hutchison as the young protagonist, Clementine.

The Walking Dead has also earned Game of the Year honors from editorial outlets including Cheat Code Central, and is currently nominated for top honors in IGN.com’s annual awards. IGN gave the final episode of the season an Editor’s Choice Award and a score of 9.5 out of 10 saying, “People will reference the series over and over as the benchmark for story-telling in games,” and summed up the game’s emotional impact by stating, “I cried in the final minutes, sat silently through the credits, and was speechless after the epilogue.”

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series. Players experience life-changing events, meeting new characters and some familiar to fans of the comic book series, in events that foreshadow the story of Deputy Sheriff Rick Grimes. The Walking Dead offers an emotionally-charged, tailored game experience – a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead is rated ‘M’ (Mature) for Blood and Gore, Intense Violence, Sexual Themes and Strong Language by the ESRB.

The Walking Dead is also available to download for Macintosh Computers from the Telltale Online Store and other digital outlets and is available for compatible iOS devices from the App Store.

For more information on the game, visit the official website, Facebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com.

Square Enix Reveals Preorder Incentives for Reincarnation of Classic Action-RPG Franchise





LOS ANGELES (February 3, 2011) Square Enix, Inc., the publisher of SQUARE ENIX interactive entertainment products in North America, announced today that DUNGEON SIEGE III will be available at North American retailers on May 31, 2011. Developed by Obsidian Entertainment, Inc., the all-new incarnation of the classic action-RPG franchise will make its debut on high-definition home video game consoles alongside its familiar place on PC Windows-based machines. This May, players will experience the much-awaited next chapter in the DUNGEON SIEGE lore on the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft and Windows PC.

In DUNGEON SIEGE III, players assume the role of one of four heroes, fighting for the sake of their fallen comrades and to restore the land of Ehb. Conflict is constant in this action-RPG and decisions have lasting consequences, allowing players to alter the storyline. Choose to do battle as a lone hero or fight for honor in the co-op mode with up to three friends. Thanks to the robust AI, DUNGEON SIEGE III’s co-op multiplayer mode allows players to seamlessly drop in and out of battle without interrupting the action or impacting the campaign.

ds3_screenshot_001

Picture 1 of 11

In addition, Square Enix is offering exclusive incentives for players who preorder DUNGEON SIEGE III at the following retail outlets:

PREORDER PROGRAMS

GameStop

Receive two exclusive in-game items by preordering at GameStop

  • Burning Band of Scorch

This exclusive preorder in-game ring increases the raw damage of a player’s attacks and sets all foes ablaze with any weapon.

  • Talisman of the Grand Mage

This exclusive preorder in-game necklace reduces incoming damage on the player and grants the ability to lash out with a mystical attack that injures enemies in close-range combat.

Steam

Relive the classic DUNGEON SIEGE I and DUNGEON SIEGE II games as a gift with purchase through Steam

  • Players who prepurchase DUNGEON SIEGE III will get three games for the price of one, as Valve will offer single-player versions of both DUNGEON SIEGE I and DUNGEON SIEGE II as free downloads for PC platforms.

Amazon.com

Receive a limited preorder exclusive in-game ring

  • Bite of the Arakun

Grants the player the ability to poison enemies with lingering injury or soften their defenses, leaving them vulnerable for follow-up attacks.

Best Buy

Another exclusive preorder in-game amulet

  • Sacred Heart of the Legion

Increases a player’s health and pushes close combat assailants back each time the bearer is struck in battle.

Walmart

Mini-comic and strategy guide

  • Pick up the DUNGEON SIEGE mini-comic from Dark Horse Comics and a free mini-strategy guide from Prima Games with a preorder at Walmart.

“DUNGEON SIEGE has returned and it’s better than ever. We [Square Enix] have partnered with Obsidian to bring this critically acclaimed classic franchise back in an all new, re-imagined form,” said Ami Blaire, vice president of marketing at Square Enix, Inc. “With its heart-pounding action, epic lore and an endless variety of quests, DUNGEON SIEGE III is a must-have for any video game collection.”

Prepare to honor thy legion and reclaim the kingdom of Ehb in the ultimate DUNGEON SIEGE experience on May 31, 2011. For more information and to preorder now, visit: www.dungeonsiege.com.

About DUNGEON SIEGE III

Story

Torn asunder, the delicate balance of power between the kingdom of Ehb’s factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and prevent Ehb from descending into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen-shaking magic and pure cunning.

DUNGEON SIEGE III seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

Features

  • Experience DUNGEON SIEGE on high-def consoles for the first time.
  • Adventure solo or with friends in drop-in, drop-out co-op multiplayer.
  • Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver.
  • Choose one of four highly customizable heroes with a wide range of abilities.
  • Recruit companions with unique personalities, abilities and views on the world around them.
  • Make weighty decisions that impact alliances, enemies and ultimately the storyline of the game.

DUNGEON SIEGE III is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. For more information about DUNGEON SIEGE III, please visit the official website at: www.dungeonsiege.com.




About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX, EIDOS and TAITO branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: FINAL FANTASY, which has sold over 97 million units worldwide; DRAGON QUEST, which has sold over 54 million units worldwide; TOMB RAIDER, which has sold over 35 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at http://www.square-enix.com/na.

About Obsidian Entertainment, Inc.
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality role playing games for Windows PC and console systems. Obsidian was founded in 2003 by five game development veterans who’ve produced, programmed and/or designed award-winning role playing games for a variety of platforms over the last 15 years: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. Obsidian Entertainment’s Web site can be found at www.obsidian.net.

Bodacious, EGO-dosed action game brings over-the-top FUN and non-PC humor back to games



New York, NY – January 21, 2011—2K Games and Gearbox Software announced today what will be a landmark date in gaming history—legendary hero Duke Nukem will make his triumphant return in Duke Nukem Forever on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC on May 3, 2011 in North America and May 6, 2011 internationally!

Duke Nukem is one of the biggest and most recognizable brands in the interactive entertainment industry. Irreverent, non-PC, and uber macho, Duke Nukem is the perfect, uncompromising ass-kicking hero to remedy the overdose of today’s gaming archetypes. Duke brings his signature brand of babe-lovin’, cigar-smoking, beer-chugging and ass-kicking action as he saves the Earth and its babes from hordes of invading aliens. Where will you be when Duke Nukem Forever launches? Better mark your calendars, Duke’s legend is being told this May and his brand new trailer, viewable at www.dukenukemforever.com, promises to blow your mind!

“The moment fans all over the world have been waiting for is almost here,” declared Christoph Hartmann, president of 2K. “May 3, 2011 marks Duke’s return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history!”

Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. This game puts the pedal to the metal and tongue firmly in cheek. Shoot hoops, lift weights, read adult magazines, draw crude messages on whiteboards or ogle the many hot women that occupy Duke’s life – that is if you can pull yourself away long enough from destroying alien invaders. Duke Nukem was and will forever be a gaming icon, and this is his legend.

“When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come,” said Randy Pitchford, president of Gearbox Software. “Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May!”

Players looking to get access to the Duke Nukem Forever playable demo before it is publicly released can join the Duke Nukem Forever First Access Club. A membership certificate for the Duke Nukem Forever First Access Club is included within the Borderlands Game of the Year edition, where customers will be able to experience the definitive, value-packed collection of the critically acclaimed and best-selling Role-Playing-Shooter that has captured the imagination and attention of single-player and cooperative gamers around the world.

For more information on Duke Nukem Forever, including where to pre-order a copy, please visit www.dukenukemforever.com. Duke Nukem Forever is rated M for Mature by the ESRB.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).




About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone®, iPod® touch and iPad™. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About Gearbox Software
Gearbox Software is respected industry wide for the award winning, best-selling original and licensed video games they have developed for major video game platforms.  Founded in 1999 and located near Dallas, TX, Gearbox Software is well known for the creation and development of their original blockbuster franchise, Borderlands, and has developed numerous top selling add-on packs for Borderlands.  Additionally Gearbox now has ownership of the Duke Nukem franchise, created and developed the Brothers in Arms series and developed games and added value to many of the industry’s top franchises including Halo, Half-Life, Tony Hawk, James Bond and others.  Gearbox Software’s success has been enabled and supported through several key mutually beneficial business relationships with strong publishing partners including Activision, Electronic Arts, Ubisoft Entertainment, Microsoft Games Studios, Sega of America and Take-Two/2K Games.

The Highest Rated Game on Xbox 360 and PC in 2010 Comes to PS3, Including Six Hours of Bonus Missions and New Exclusive Mass Effect Genesis Interactive Comic



EDMONTON, CANADA – Jan. 18, 2011 – The time has arrived for PlayStation 3 owners to take on the role of Commander Shepard and to join his fight to save humanity! BioWare, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that Mass Effect 2 is now available on the PlayStation 3 for $59.99 in North America at retail and on PlayStation Network.* The PlayStation 3 version of Mass Effect 2, which received a perfect 10 out of 10 score from PlayStation: The Official Magazine, will include six hours of bonus content, including “Kasumi – Stolen Memories,” “Overlord” and the award-winning “Lair of the Shadow Broker.”



“The PlayStation 3 version of Mass Effect 2 offers gamers a great entry point to the Mass Effect experience,” said Casey Hudson, Executive Producer of the Mass Effect franchise. “We’re extremely excited and proud to now bring PlayStation 3 owners the opportunity to explore the rich and tumultuous universe of Mass Effect and shape the story and events within it by the individual choices they make.”

The Mass Effect trilogy is an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will step into the role of the heroic Commander Shepard, commanding their crew of some of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. Featuring intense shooter action, a rich futuristic storyline, space exploration and emotionally engaging character interaction, the game delivers an unparalleled cinematic experience. Mass Effect 2 has received more than 120 awards, including 2010 Game of the Year honors from IGN.com, MSNBC.com, GameTrailers.com, Eurogamer.net, Game Reactor and G4TV, who praised it as “one of the best synergies of writing, role-playing, and combat.”

Mass Effect Genesis, an interactive comic from Dark Horse Comics and BioWare, will also be available today exclusively on the PlayStation 3 computer entertainment system, giving players a high-level overview of the events of the original Mass Effect. The interactive comic offers players the chance to make critical choices that will affect their storyline in Mass Effect 2 and beyond. Mass Effect Genesis is included in the Cerberus Pack, a downloadable content pack included for first time purchasers of Mass Effect 2 on PlayStation 3. Players who do not have original access to the Cerberus Pack can purchase it for $14.99 on the PlayStation Network.

Mass Effect 2 on the PlayStation 3 has a MSRP of $59.99 in North America, and it will be available in Europe on January 21, 2011. For more information, please visit http://masseffect.bioware.com/ and follow the development team at twitter.com/masseffect2 or at http://www.facebook.com/masseffect.


*Requires PlayStation Network account and Internet connection






About BioWare
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world’s most critically acclaimed titles, including Baldur’s Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas), Fairfax (Virginia) and Galway (Ireland). Currently announced projects at BioWare include the PlayStation 3 version of Mass Effect 2, one of the highest rated video games of all time, Mass Effect 3, Dragon Age 2, the highly anticipated sequel to 2009’s “RPG of the Year” Dragon Age: Origins, and the story-driven massively multiplayer online game, Star Wars®: The Old Republic™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/biofeed. To join the millions of fans already registered on our community, go to http://social.bioware.com.

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
BioWare, Mass Effect, Dragon Age and Jade Empire are trademarks of EA International (Studio and Publishing) Ltd. EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

Sequel to FINAL FANTASY XIII Coming to Xbox 360 and PlayStation3 Next Winter





LOS ANGELES (January 18, 2011) Square Enix, Inc., the publisher of SQUARE ENIX interactive entertainment products in North America, today announced FINAL FANTASY XIII-2 for the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft. FINAL FANTASY XIII-2 is a sequel to FINAL FANTASY XIII, which released in North America in March 2010 and has shipped 6 million units worldwide.

“Why does mankind defy its fate?”

Production on FINAL FANTASY XIII-2 is underway, and builds upon the best aspects of FINAL FANTASY XIII. In particular, a brand new story and evolved battle system promise to stand out markedly against the standard for high-quality content established by the previous title.

Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. The series have so far achieved a cumulative shipment of over 97 million units worldwide (as of September 2010).

Product overview

Title:        FINAL FANTASY XIII-2

Platform:     PlayStation 3, Xbox 360

Genre:       RPG

Release date:  Available Next Winter

MSRP:       TBD

Copyright:    © SQUARE ENIX CO., LTD. All rights reserved. CHARACTER DESIGN: TETSUYA NOMURA

Website:      http://na.square-enix.com/ffxiii-2

Story summary from the previous title, FINAL FANTASY XIII

Cocoon – a utopia in the sky.

Its inhabitants believed their world a paradise.

Under the Sanctum’s rule, Cocoon had long known peace and prosperity.

Mankind was blessed by its protectors, the benevolent fal’Cie, and believed that tranquil days would continue forever.

Their tranquillity was shattered with the discovery of one hostile fal’Cie.

The moment that fal’Cie from Pulse – the feared and detested lowerworld – awoke from its slumber, peace on Cocoon came to an end.

Fal’Cie curse humans, turning them into magic-wielding servants.

They become l’Cie – chosen of the fal’Cie.

Those branded with the mark of a l’Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself.

A prayer for redemption.

A wish to protect the world.

A promise to challenge destiny.

After thirteen days of fates intertwined, the battle begins.

FINAL FANTASY XIII-2 is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. For more information about FINAL FANTASY XIII-2, please visit the official website at: http://na.square-enix.com/ffxiii-2.




About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX , EIDOS and TAITO branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: FINAL FANTASY , which has sold over 97 million units worldwide; DRAGON QUEST , which has sold over 54 million units worldwide; TOMB RAIDER , which has sold over 35 million units worldwide; and the legendary SPACE INVADERS . Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at http://www.square-enix.com/na.

Sackboy’s Latest Adventure Provides Endless Fun for Fans While Redefining the World of User-Generated Content in this PLAY, CREATE, SHARE Sequel to the Award-Winning Franchise



FOSTER CITY, Calif., Jan. 18, 2011 /PRNewswire/ — Sony Computer Entertainment America LLC. (SCEA) today announced the North American release of LittleBigPlanet 2, the sequel to the award-winning, multi-million unit selling hit LittleBigPlanet, exclusively for the PlayStation 3 (PS3) system. Developed by Media Molecule, the same creative team that brought you LittleBigPlanet, LittleBigPlanet2 provides players a new means to PLAY, CREATE, and SHARE, with revolutionary gameplay mechanics that allow for a level of control and customization that has never been seen before. This franchise has always empowered players to CREATE their own levels with the same tool set used by the development team, but now with evolved creation abilities, players can not only make better levels, but completely new games across multiple genres. LittleBigPlanet2 also features a brand new storyline, a revamped graphics engine supplying stunning visuals, and added accessories and equipment to help Sackboy to make his way through this new world.

“Since the launch of LittleBigPlanet, our online community has uploaded over three million levels to the PlayStation Network, with creations popping up everyday that continue to amaze,” said Scott A. Steinberg, vice president, product marketing, SCEA. “With LittleBigPlanet 2, players now have the ability to create actual games across different genres, so it will be very exciting to see what our community can come up with. LittleBigPlanet 2 also boasts a brand new story mode for Sackboy to explore that, coupled with the millions of user-created levels online, provides an endless entertainment experience that can be enjoyed by the entire family.”

LittleBigPlanet 2 begins with a new story mode that provides a beautifully reshaped world for Sackboy to explore and PLAY. The campaign includes 40 story levels across six different themes; each level influenced by cultural high points in history and visually stunning when seen through the game’s revamped graphics engine. All of the new levels and territories to PLAY fuse different historical ideas together to create fresh aesthetics that populate this new world, with themes including: Techno Renaissance, Steampunk and Cake, Neon Propaganda, Fluffy High-Tech, Designer Organic, and Hand-made Arcade.

With the implementation of a new CREATE mode, the tools have evolved to allow users to make actual games, not just levels. Players can reset the controller buttons for any object and change the rules to any level using the Controlinator, and new multiplayer abilities advance the types of games possible for a social/competitive experience–imagine racing games, flying games, shooters, puzzle games, sports games, action/adventure games, and more.

And what would a LittleBigPlanet game be without new SHARE abilities. An enhanced SHARE experience will have gamers spending less time searching and more time playing the millions of levels and games created by fans around the world. With the unveil of LBP.me, a social networking website, every published online level/game will get its own webpage, so users can search/find creations while online at home/work, mark them, and have these favorites queued up and ready to PLAY when you return to your PS3 and sign onto PlayStation Network. Users will also be able keep an eye on what games/levels your friends are playing via activity steams, as well as link levels together to provide longer gameplay experiences without the breakup of going back to the ‘Pod.’

Sackboy will also have new tools and equipment to aid him on his journey, including a Grapple Hook for swinging across large gaps and pulling small objects towards you, the Grabinator for picking things up and throwing them, and the customizable Creatinator for Sackboy to carry and can spew out anything a creator desires.

Additional new features include the Music Sequencer, allowing players to compose their own musical score and connect in-game objects to your own custom tunes, a cinematic Cut-Scene Maker to create stand-alone movies or cut-sequences in levels, customizable Sackbots–interactive, programmable non player characters that bring the game to life, and of course a host of new CREATE materials and gadgets to satisfy any imagination.

LittleBigPlanet 2 offers four-player offline and online multiplayer, a host of fun and challenging trophies to collect, and is backwards compatible with LittleBigPlanet allowing players to access the more than three million online levels created with the original game. The Blu-ray disc will also include Sackboy’s Prehistoric Moves–stand-alone bonus levels that support PlayStation Move. LittleBigPlanet 2 is a single or multiplayer creative gaming experience that has an ESRB rating of “E” for Everyone. For more information about the ESRB, click here. For more information about the LittleBigPlanet franchise, click here.

Acclaim for the LittleBigPlanet Franchise

Since its launch in October 2008, the LittleBigPlanet franchise has sold more than four million copies worldwide. It has been widely praised and critically acclaimed with more than 80 industry awards worldwide, 15 of which have been for Game of the Year categories, with awards ranging from the top gaming critics to prestigious organizations such as the Academy of Interactive Arts and Sciences (AIAS) and The British Academy of Film and Television Arts (BAFTA). The title has established the PLAY, CREATE, SHARE creative gaming genre and the game continues to grow and evolve, helped by the support of countless fans around the globe. The customizable nature of the unique PlayStation exclusive title allows players to alter characters and build entirely new objects and levels, then share and play them online as part of the LittleBigPlanet community. In fact, the sharing nature of the game has become so embraced, it has attracted fans to publish more than three million levels to the PlayStation Network since the award-winning game was released.




About Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC. continues to redefine the entertainment lifestyle with its PlayStation and PS one systems, the PlayStation 2 computer entertainment system, the PSP (PlayStation Portable) handheld entertainment system, the ground-breaking PlayStation 3 (PS3) computer entertainment system and its online and network services the PlayStation Network and PlayStation Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one, PlayStation 2, PSP, PSPgo and PS3 systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC serves as headquarters for all North American operations.

Visit us on the Web at http://globalmessaging2.prnewswire.com/clickthrough/servlet/clickthrough?msg_id=6786438&adr_order=723&url=aHR0cDovL3d3dy51cy5wbGF5c3RhdGlvbi5jb20%3D.

“PlayStation”, “PSP”, “PS one” and the “PS” Family logo are registered trademarks and “PS3″ is a trademark of Sony Computer Entertainment Inc. LittleBigPlanet ©2007 Sony Computer Entertainment Europe. Developed by Media Molecule. LittleBigPlanet is a trademark of Sony Computer Entertainment Europe. Sackboy is a trademark of Sony Computer Entertainment America LLC.

BIOWARE’S ACTION RPG MASS EFFECT 2 MAKES PLAYSTATION 3 DEBUT

The highest-rated game of 2010 comes to PS3 in January 2011



Cologne, Germany – August 17, 2010 – Today at GamesCom, BioWare, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced that Mass Effect 2, the highest rated game of 2010 for the Xbox 360 video game and entertainment system and PC*, is coming to the Sony PlayStation 3 computer entertainment system in January 2011. The PlayStation 3 edition will include the full Mass Effect 2 game and hours of bonus content, making this the perfect introduction to BioWare’s award-winning action RPG franchise.

Mass Effect 2 has already received over 70 perfect scores from media outlets such as the Associated Press, Eurogamer, MSNBC,com, G4TV and the Los Angeles Times, and is the highest rated game in the 15-year history of Bioware and the 28-year history of EA.

The Mass Effect franchise is an epic science fiction adventure set in a vast universe filled with dangerous aliens and mysterious, uncharted planets. In Mass Effect 2, PlayStation 3 players will step into the role of Commander Shepard for the very first time, leading a crew of the most dangerous special operatives from across the galaxy on a mission to save mankind. Featuring intense shooter action, a rich storyline, space exploration and emotionally engaging character interaction, Mass Effect 2 delivers an unparalleled gameplay experience.

Mass Effect 2 will be available for the PlayStation 3 in January 2011. For more information, please visit http://masseffect.bioware.com/ and follow the development team at twitter.com/masseffect2 or at http://www.facebook.com/masseffect.



* According to Metacritic.com.





About BioWare
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world’s most critically acclaimed titles, including Baldur’s Gate , Neverwinter Nights , Star Wars : Knights of the Old Republic , Jade Empire , Mass Effect and Dragon Age . BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas) and Fairfax (Virginia). Currently announced projects at BioWare include the development of ongoing downloadable content for Mass Effect 2, one of the highest rated video games of all time, Dragon Age 2, the highly anticipated sequel to 2009’s “RPG of the Year” Dragon Age: Origins, and the story-driven massively multiplayer online game, Star Wars : The Old Republic . In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/biofeed. To join the millions of fans already registered on our community, go to http://social.bioware.com.

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS , EA , EA Mobile and POGO . In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

Blur Is Fun, not Crucial

Activision’s new racing game, Blur, is semi-realistic and quite competitive. It’s mainly a game of power-ups and straight up fast driving. Depending on the type of competition, it can also be about blasting enough enemy cars in the given time. You pick up items as you’re driving to enhance your car’s capabilities. Power-ups include landmines, turbo speed, and repair. Blur is a fun game, though not what I’d call a must-have. The graphics get the job done, and the sound is good. Lest anyone call a racing game loner territory, or antisocial, Blur integrates with Twitter. You can press L1 to share your Blur achievements, which is pretty cool.

Dog’s rating: 7 out of 10

Harmonix, MTV Games Reinvent Music Games with Rock Band 3

Rock Band 3 features announced, including amazing soundtrack plus access to the most music available in any video game with more than 1,500 tracks and growing; new keyboard gameplay and three-part harmonies for up to seven players rocking together; Rock Band Pro Mode and much more!




CAMBRIDGE, MA and NEW YORK – June 11, 2010 – Harmonix, the world’s premier music video game developer, and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B), today announced features for Rock Band 3, the next generation of the ultimate social and interactive music gaming platform.

Featuring an incredible 83-song setlist and access to far more music than any other music game, as well as innovative new gameplay modes and instruments, Rock Band 3 will change the way fans think about and play music games. This next iteration in the Rock Band platform has something new for everyone and also supports traditional Rock Band gameplay with players’ existing instruments.

The Most Music. Period.

The Rock Band 3 disc soundtrack contains 83 of the best bands from around the world, including bands that have never appeared in a music game, as well as support for existing Rock Band tracks (Rock Band and Rock Band 2 discs, downloaded songs, track packs, AC/DC Live: Rock Band Track Pack, LEGO Rock Band and Green Day: Rock Band).

Additionally, Rock Band 3 will give players immediate access to a music library approaching 2,000 songs by launch, with new content added regularly. Rock Band’s gigantic music selection dwarfs that of any other music game on the market.

Announced Tracks:


2000s:

  • Metric, “Combat Baby”
  • Rilo Kiley, “Portions for Foxes”
  • Them Crooked Vultures, “Dead End Friends”
  • The Vines, “Get Free”
  • The White Stripes, “The Hardest Button to Button”
  • Phoenix, “Lasso”
  • Ida Maria, “Oh My God”
  • Juanes, “Me Enamora”


1990s:

  • Jane’s Addiction, “Been Caught Stealing”
  • Smash Mouth, “Walkin’ on the Sun”
  • Spacehog, “In the Meantime”
  • Stone Temple Pilots, “Plush”


    1980s:

    • Dio, “Rainbow in the Dark”
    • Huey Lewis and the News, “The Power of Love”
    • Joan Jett, “I Love Rock and Roll”
    • Night Ranger, “Sister Christian”
    • Whitesnake, “Here I Go Again”
    • The Cure, “Just Like Heaven”
    • Ozzy Osbourne, “Crazy Train”


    1970s:

    • Queen, “Bohemian Rhapsody”


    1960s:

    • Jimi Hendrix, “Crosstown Traffic”
    • The Doors, “Break On Through”

    Redesigned Library for Better Music Management

    Rock Band 3 allows players to create and save setlists and share them with friends, both in-game and through RockBand.com. New song filters make it easier to find the types of songs fans want to play and hide the songs they don’t, while a built-in song recommendation system will suggest tracks from Rock Band’s colossal music library, based on personal fan preference.

    Expand the Band

    In addition to guitar, bass, drums and solo vocals, Rock Band 3 adds three-part vocal harmonies that were introduced with The Beatles: Rock Band and, for the first time ever, a keyboard peripheral to the band. Up to seven players can rock together for the ultimate social gaming experience.

    Go Pro: Play Just for Fun or Rock for Real with Rock Band Pro

    Rock Band 3 empowers players to develop actual musical skills through the fun of fully scalable Rock Band Pro gameplay. Fans can dive in on Easy to try out basic skills and work their way up to Expert for real mastery.

    • Pro Drums supports three expansion cymbals, with gameplay differentiation between toms and cymbals.
    • Pro Keys features pitch-accurate keyboard performance across a two-octave range, displayed on an easy-to-read keyboard track.
    • Pro Guitar features notated guitar and bass performances, available for play with either the new Fender Mustang PRO-Guitar simulated guitar controller from Mad Catz or the Rock Band 3 Squier by Fender Stratocaster Guitar Controller that is a real guitar/controller hybrid. The Rock Band 3 Squier Stratocaster is a fully functional, full-sized, six-string electric guitar that also functions as a game controller.

    Something for Everyone (New Gameplay Modes!)

    For the casual player, Rock Band 3 has great new party modes that allow fans to get rocking with friends quicker than ever, including party shuffle and persistent drop-in/drop-out and difficulty selection from any gameplay screen.For the serious player, the revamped Career Mode features 700+ goals and rewards and seamless leaderboard integration for an endlessly deep campaign experience. Rock Band 3 also adds a suite of social networking tools to the game so fans can engage friends and fellow rockers over Facebook, Twitter and more. Whether players want to jump in for a quick song or take their band to the top, Rock Band 3 has a mode for everyone.

    Developed by Harmonix, the world’s premier music videogame company, published by MTV Games, and distributed by distribution partner Electronic Arts Inc. (NASDAQ: ERTS), Rock Band 3 will ship simultaneously worldwide this Holiday 2010 in North America, Europe, Australia, New Zealand and other territories for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, the Wii system from Nintendo, and Nintendo DS. Rock Band 3 will be compatible with all Rock Band and The Beatles: Rock Band peripherals, as well as most third-party instrument and microphone controllers. Mad Catz is the official peripheral manufacturer and distributor for Rock Band game controllers.

    The Rock Band platform stands next to none in music content, with more than 1,500 songs already available from more than 400 artists, including Jimi Hendrix, The Who, AC/DC and Green Day, who are exclusive to Rock Band. With more choices for fans than any other music-based videogame, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists. Rock Band pioneered offering content in a variety of ways, through on-disc gameplay, game export, downloadable content and the Rock Band Network. The Rock Band platform allows fans to interact with their favorite music in a unique and hands-on way, as well as giving artists the ability to reach fans through a whole new channel.




    About MTV Networks
    MTV Networks, a division of Viacom (NYSE: VIA, VIA.B), is one of the world’s leading creators of entertainment content, with brands that engage and connect diverse audiences across television, online, mobile, games, virtual worlds and consumer products. The company’s portfolio spans more than 150 television channels and 350 digital media properties worldwide, and includes MTV, VH1, CMT, Logo, Harmonix, Nickelodeon, Nick at Nite, Noggin, The N, AddictingGames, Neopets, COMEDY CENTRAL, Spike TV, TV Land, Atom, Gametrailers and Xfire.

    About MTV Games
    MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complement the core values of the MTV Networks brands.

    About Harmonix Music Systems, Inc.
    Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit www.harmonixmusic.com.

    About Electronic Arts
    Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA, EA SPORTS, EA Mobile and POGO. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

    About Mad Catz Interactive, Inc.
    Mad Catz is a leading global provider of innovative products for the interactive entertainment industry. Mad Catz develops and markets accessories for videogame systems and PCs under its Mad Catz (casual gaming), Saitek (simulation), Cyborg (pro gaming), Eclipse (home and office) and Tritton (gaming audio) brands. Mad Catz also operates e-commerce and content websites for videogame and PC products under its GameShark brand, develops, manufactures and markets proprietary earphones under its AirDrives brand, and publishes and distributes video/PC games. Mad Catz distributes its products through most of the leading retailers offering interactive entertainment products and has offices in North America, Europe and Asia. For additional information please go to www.madcatz.com, as well as www.store.gameshark.com, www.saitek.com, www.cyborggaming.com, www.eclipsetouch.com, www.trittontechnologies.com, www.gameshark.com and www.airdrives.com.
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