June 19, 2009 – Madden NFL fans, start your season early with an in depth look at the teams of the NFL. Who will be the powerhouse teams this year? What players have improved? What players have seen better days? See how your favorite team and players will fair – according to the Madden NFL 10 Season Preview.
We continue our look at each team’s overall rating and individual player ratings with a focus on the NFC South division. In addition to the player ratings, a wealth of team-specific assets will be made available, for both the Xbox 360, PLAYSTATION 3, and Wii versions of Madden NFL 10.
Everything culminates on August 3rd, where Madden NFL 10 will predict the 2009 NFL division winners, season MVP, and more.
To view the overall team ratings for the Falcons, Buccaneers, Panthers and Saints, as well as download the complete team roster ratings, visit the official Madden NFL 10 website below:
A few weeks ago Gameloft was kind enough to take me to watch the Yankees beat Seattle. I also got a chance to play the new Derek Jeter Pro Baseball for mobile phones. I was actually pretty impressed with it and found it very playable. Graphics are getting better on mobile all the time and I thought this looked like it could be PS-One quality, but a lot smaller than a typical TV. That’s really neither here nor there but I just thought that I would point it out because I’m usually a little bit too much of a snob to say that a mobile game is good.

The lowdown on the game is that it is fun to play and a pretty good baseball game. Baseball fans will be pleased to see batting and pitching statistics for every team. There are also little Derek Jeter moments where you can learn some tips and some stuff about the life of a big time ball player.

The other night my good friends at EA invited me to come over and see some of their upcoming titles. Overall, it looks like they have a strong spring liineup. I spent so much time there that they were kidding me that I should help pack up.
Command and Conquer 3 – The epic struggle between the Global Defense Initiative and The Brotherhood of NOD continues as the third Tiberium war begins. This is a pretty solid RTS for Xbox 360. I was surprised at how easy it was to command my troops across the whole map. The PC version ships on March 28 and the Xbox 360 version ships in Spring 2007.

Def Jam: Icon – What can I say, these Def Jam games are massively popular. This one integrates hip hop music and fighting like never before. The music actually affects the fight. Drive him down with a series of punches that grow stronger because they match the bass line. Environments pulsate and debris flies along with the music. There’s also an all new single player story mode that takes you from nobody to hip hop mogul as you build a record label, discover new talent, and become a hip hop icon yourself.

Medal of Honor Vanguard – I’ve said it before and I’m sure I’ll say it again: Everyone likes killing Nazis. This latest installment of the highly successful WWII FPS is back and it looked great. They’ve simplified the HUD and gotten rid of the medpack system. Now when you’re hurt you go hide in the corner and heal. This ships in March 2007 for PS2 and Wii.

NBA STREET Homecourt – Featuring a brand new game engine that will knock your socks off, this wild street trick basketball game returns. This game is totally next gen with guys sweating, muscles rippling, cloth physics, all very smoothly integrated into game play. A new animation engine makes all the crazy moves you can pull look fluid. New controls let you create hundreds of tricks on the fly. Get ready to defy gravity and practice saying “Not in my house”!

REDWOOD CITY, Calif. – September 26, 2006 – The chance to play with complete control over all of the dazzling passes, signature dunks, jump shots and free throw routines of your favorite NBA stars in the world’s best-selling* basketball video game became a reality today after Electronic Arts (NASDAQ: ERTS) shipped NBA LIVE 07 to stores throughout North America.
Developed by EA Canada, NBA LIVE 07 features NBA superstar Tracy McGrady of the Houston Rockets on its cover, and it is available on the Xbox 360™ and Xbox® video game systems from Microsoft, PSP® (PlayStation®Portable) system, mobile and PC. It will ship to stores in North America on the PlayStation®2 computer entertainment system on September 27th.
On Wednesday, September 27, McGrady and Tony Parker of the San Antonio Spurs, who is featured on NBA LIVE 07 packaging in France , will help launch NBA LIVE 07 at the world’s only NBA Store on 5th Avenue in New York City . Beginning at 1:00 pm Eastern Time, the first 150 fans who have registered to pre-purchase the game from the NBA Store will receive an autographed copy of the game from McGrady and Parker and have the opportunity to meet the players.
Outside North America, NBA LIVE 07 will be available to stores worldwide on Oct. 5 and Oct. 6 with Parker and Boris Diaw of the Phoenix Suns on the cover in France, Dirk Nowitzki of the Dallas Mavericks on the cover in Germany and Pau Gasol of the Memphis Grizzlies on the cover in Spain. McGrady is featured on the cover in North America and all other territories.
This year NBA LIVE 07 introduces ESPN Motion and streaming ESPN radio podcasts delivered right to your console in game through a ground-breaking new ESPN integration package available on the Xbox 360™ and PlayStation®3 consoles. Fans connected online will be able to watch NBA game highlights, segments from Pardon the Interruption or Around the Horn, interviews and analysis from SportsCenter, and more. Fans will also be able to download and listen to ESPN radio podcasts as they play NBA LIVE 07, including segments from Dan Patrick, Mike & Mike, Stephen A. Smith and others. All this is in addition to live ESPN Radio SportsCenter updates every 20 minutes, the ESPN Ticker and ESPN News.
Legendary broadcaster Marv Albert and former Chicago Bulls star Steve Kerr call all the action from the best seats in the house as you take your game to the highest level in NBA LIVE 07. With all-new EA SPORTS™ Total Freestyle Control and revolutionary gameplay — complete with ultra-realistic moves and player emotions –the highly acclaimed basketball video game from the EA SPORTS brand plays as good as it looks. Pull off moves only the pros perform as you replicate the styles of your favorite NBA players. Elevate to the rim for an electrifying dunk and bring the crowd to its feet, or look to your superstars to shift momentum with the game on the line. Featuring all-new levels of ability for your EA SPORTS Freestyle Superstars, the power to switch their skills on-the-fly, and advancements to fan-favorite features like All-Star Weekend and Dynasty Mode™, the hardwood is yours for the taking in NBA LIVE 07.
Developed in Vancouver , B.C., by EA Canada, NBA LIVE 07 is scheduled for release on the PlayStation®3 later this year. Learn more about the game at http://nbalive07.com or download new screenshots at http://info.ea.com.
* Based on total franchise sales according to NPD Data.
(SAN FRANCISCO, CA) – You wouldn’t pay to watch TV, visit most web sites, or listen to the radio, so why should entertainment on your mobile phone cost you money? Paying to download games to your mobile phone has just become passé this summer with the launch of GameJump.com. GameJump.com offers games that run the gamut: from casino games to puzzle games to shoot ‘em up games (involving some with aliens and one involving beer). Simply put, GameJump.com gives great games for free, and consumers who pay to play are losing out.
Until now, mobile games typically cost from $4 to $12 per download, often leaving customers surprised by high charges on their month-end phone bills. GameJump.com is providing its mobile games free of charge with a business model that relies on advertisers to offset costs. Similar to Internet gaming and media sites, advertisers place full-screen branded ‘wraps’ around games from GameJump.com. Advertisers win a new hands-on interactive medium to reach consumers that are engaged and playing games up to 20 minutes at a time, while the consumers enjoy the fun of playing games for free.
“We’ve shaken up the existing model for pay-to-play mobile games and introduced a way for everyone who owns a mobile phone to access and play games for free through our ad-supported network,” said Michael Chang, CEO and co-founder of GameJump.com and its parent company Greystripe, Inc. “By taking a percentage of the advertising revenue, we can offer a wide collection of popular mobile games.”
With a variety of over 75 new, branded and classic games, GameJump.com provides advertisers with a demographic reach for all ages. Action games include Pirates Ahoy, Ghost Hunter RPG, and Adventure Boy in Zooloo Land. Puzzle games include Sudoku, Bubble Trouble, Capjong, Spellboys and Brick Annoyed. Casino games include Slot Machine, BlackJack and Texas Hold’em Poker. Sports games include: racing games Bert Longin Porsche, High Octane World Rally and MotoMania; soccer games Futi and Penalty Shot; golf games Mini Golf and Golf Club; and boardsport games Flowboarding and Jan Michaelis Snowboarding. All ages games include Amy’s Adventure, Ancient Ruins 1, 2 and 3, Kid Paddle, Townsmen 1, 2 and 3 and Townsmen Racing. More games are being added every week.
Customers can directly download these games and more from the GameJump.com website. When browsing the web through the phone customers can also access the GameJump site at http://gjmp.tw. The games are compatible with most handsets and carriers worldwide. While the games are free from GameJump.com, carriers may charge for data usage fees to download the games and ads as well as for receiving text messages when download links are sent via SMS.
Huntington Beach, California – August 9, 2006 – Zero G Games is happy to announce that they have completed development of Yahoo! Chess, which is now live on Yahoo! Games, the leading game portal for casual games. Yahoo! Chess is a multiplayer, cross-platform, game, allowing players on either a PC or mobile phone to play together. The large community of chess players on the Yahoo! network will make it easy to find the perfect opponent, regardless of the player’s skill level or device used for access. Zero G Games developed the PC game in Flash and this is the first instance of the use of Flash in a multiplayer game on the Yahoo! network. In addition, Zero G is continuing development on an interactive TV offering of chess, which will be fully integrated with both the web and the mobile versions.
“Zero G Games did a wonderful job with a complex product, and we are extremely pleased to offer flash Chess to our extensive game community,” said Cynthia Woll, executive producer, Yahoo! Games. “They are skilled at all aspects of multiplayer game technology, and they have the know-how to create compelling applications.
Zero G Games is a recognizable leader in Flash and web game development. From building online game brands to introducing new functionality for a client’s product, Zero G Games provides award-winning design, user interface, and technology solutions for both web and television.
“Yahoo! is the most popular game destination on the internet and Yahoo! Chess is recognized globally drawing gamers from all corners of the world,” said Mark Lowe, CEO of Zero G Games. “We are thrilled to have worked with Yahoo! to launch this game and believe it will be a huge success for their Games property.”
Electronic Arts Inc. (NASDAQ: ERTS) today announced that fashion street wear brand 55DSL will be coming to Need for Speed™ Carbon. Exclusively designed items from 55DSL, plus a selection of garments from their ‘Zurka and the 55 Vagabonds’ winter collection, will feature prominently on key in-game characters in the game,developed by EA Black Box in Vancouver, British Columbia. Need for Speed ™ Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads..
55DSL items are specifically tailored to the game, bringing with them the unique style and tone of the brand. Exclusively designed clothing for the game, will be available only through local EA events around the world and pre-order campaigns.
Andrea Rosso, the Creative Director of 55DLS is enthusiastic, “When the opportunity to work with EA, and in particular Need for Speed™ Carbon, came along, it seemed like a natural progression for us. I’m a gamer and I’m going to play this game for sure so to see characters wearing our exclusively designed t-shirts and other items, is really amazing for me.”
“This partnership adds another layer of authenticity to our role in street culture”, says Larry LaPierre, Executive Producer. “Having 55DSL integrated so tightly within Need for Speed™ Carbon adds an increased sense of realism to the game and gives fans the opportunity to wear exclusively designed items that brings them closer to the action.”
SAN MATEO, Calif. – July 11, 2006 – Glu Mobile, a leading developer and global publisher of mobile entertainment, today announced the launch of Super K.O. Boxing!, the first classic arcade-style boxing game developed for mobile. Super K.O. Boxing! allows players to punch their way through three circuits against a cast of hilarious and completely original contenders like Major Pain, Ivan Roiden, 15 Cent and Sake Bomb.
The game scored a 9.1 and Editor’s Choice from IGN.com’s Levi Buchanan who said, “Glu has always been an accomplished mobile maker, but Super K.O. Boxing is a line in the sand, daring other publishers to cross.”
WGWorld.com gave Super K.O. a 5/5 and Editor’s Choice and said, “The characters are large and filled with even larger personalities, the controls are perfect and it’s a game you can play continuously. Give Glu a championship belt for this one.”
The exaggerated animations, cartoon-style graphics and larger-than-life characters of Super K.O. Boxing! bring the traditional arcade experience to mobile and make it the biggest game on the small screen.
“With Super K.O. Boxing!, we set out to create a game that transcends mobile and would appeal to casual and core gamers alike,” said Jill Braff, general manager of the Americas, Glu Mobile. “The outrageous characters and immersive, addictive gameplay of Super K.O. Boxing! make it a truly defining game for the mobile platform.”
Features include:
* Circuit Mode: Three circuits – National Bash, World Wide Rumble and Super K.O. Supremacy – challenge players to fight contenders to become champion of each circuit in order to unlock additional modes of play
* Unlockable modes include:
o Versus Mode, which allows players to face off against any boxer previously defeated in Circuit Mode
o Challenge Mode, which allows players to enter matches under special conditions including the inability to block, dodge or use their super punch
o Endurance Mode, in which players take on as many boxers as they can without ever getting knocked down – first time they fall, they’re out
* A cast of 15 colorful and outrageous contenders including Ivan Roiden, Major Pain, Sake Bomb and Tiki Tam – each with their own unique patterns of attack
* Successfully land punches to fill up the Super K.O. meter in order to unleash a devastating “Super Punch”
* Taunt your opponents to change their style of boxing
Super K.O. Boxing is now available to customers on major wireless carriers throughout North and South America and will be available on wireless carriers worldwide later this year. For more information on Super K.O. Boxing! visit www.glu.com/sko.
SAN JOSE, Calif. (July 11, 2006) – Namco Networks, a leading publisher and developer of wireless games and network content, today announced a strategic partnership with G-Mode, one of Japan’s largest mobile content providers.
Recognizing Namco’s dedication to quality and strength in the U.S. mobile games industry, G-Mode selected Namco to publish G-Mode’s acclaimed mobile content, which includes a vast line-up of puzzle, action and RPG games.
“With Namco Networks being a major mobile content provider in North America, offering such games as PAC-MAN® and Dig Dug®, this pairing should prove to be impressive in terms of technology, development and market expansion,” said Takeshi Miyaji, President and CEO of G-Mode.
As leaders in the mobile game industry, the combined strength of these companies further meets the growing demand for casual games in the North American cell phone market.
“Partnering with G-Mode expands our already large catalog of entertaining games, meeting the ever-increasing consumer demand for casual content,” said Kenji Hisatsune, President and CEO of Namco Networks. “G-Mode’s games have been hugely successful in Japan, and we believe this popularity will continue in North America.”
Redwood City, Calif. – June 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that Need for Speed™ Carbon is in development and will hit the streets this November. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads.
“We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture. Canyon Racing is a real test of a driver’s skill and we think it provides a fantastic game play opportunity to lean into,” said Larry LaPierre, the game’s executive producer.
What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew’s cars in every way using the ground-breaking new Autosculpt™ technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.

Follow the dog on Twitter
Kommentz