Apr 262013

Marshall Monitor

The highly anticipated Marshall Monitor is now available online at marshallheadphones.com, and will be available in retailers beginning in early May for $200. The Monitor embodies the power and strength that is Marshall in a headphone, with hi-fi prowess and larger-than-life sound.

Its slender over-ear construction delivers superior noise isolation without the bulk. Monitor is embossed with a white script logo and black vinyl leather, evoking the spirit of those legendary vintage amps, while the heavy-duty cast metal hinges, brass accents and plug make it full-out roadworthy. The completely detachable double-ended coil cord with mic and remote can be worn on either the right or left side. The extra 3.5mm socket allows you to share your music. When you’re done, fold ‘em up and stow them away in the canvas carrying pouch.

THE SOUND
Resonating with the power of live performance, Monitor produces deep bass with extended highs and natural, well-balanced mids. Its custom-made low distortion 40mm drivers cover the entire frequency range. Even at high playback levels, the sound is punchy and dynamic. With the Monitor’s F.T.F. system, you can choose your own sound experience ¬– a warmer, laid back sound, or a brighter and clearer sound.

Marshall Monitor Sound Chart

THE SPECS

Marshall Monitor Specs

ABOUT MARSHALL HEADPHONES
The heavy sound of Marshall has been carried over the world for nearly 50 years. Breathless roadies and roaring trucks have worked hard to make Marshall heard all across the globe. The success story of Marshall Headphones is constantly being written since being launched in 2010.

Only a few weeks ago we wrote about how the Apple iPad has revolutionized the way in which people interact with information – and that Bloomberg has been there from the beginning.

Today we are proud to officially unveil the next version of the Bloomberg Anywhere app for iPad. We believe the redesigned app will take accessing financial information on a mobile platform to a new level of sophistication with its enhanced navigation and added features straight from the Bloomberg Professional service.

Our latest iPad app release is yet another example of Bloomberg’s drive for innovation as we provide subscribers with leading technology they can access wherever and whenever. Bloomberg has been providing mobile access to the most trusted source of data, news and analytics for more than 20 years and continues to deliver the mobility users require in a fast-moving, global market.

By having our “user experience” design team work directly with our customers to test the app’s design elements and capabilities, and listening to subscribers’ feedback, we have developed additions that focus on three specific areas:

1) enhanced customization and navigation, so users can easily access relevant news and market information
2) better offline capabilities, so they can read and access important information while in-flight
3) and added features, including Instant Bloomberg, Bloomberg Industries and enhanced charting capabilities

The tight integration and collaboration between our R&D and design teams, as well as our customers is what makes us so excited about this latest release.

We have seen – over the past three years – the number of subscribers accessing our platform on a mobile device double and more than half access the platform via multiple devices.

Bloomberg Anywhere was created with this in mind – and as the computing habits of our subscribers (current and future) evolves, we will continue to evolve alongside them to deliver the information and services they need and expect – anywhere, anytime.

For Bloomberg Professional service subscribers who want to download the new app can do so for free at the App Store:

– John Waanders, Head of Bloomberg Anywhere Mobile

FOSTER CITY, Calif., Feb. 22, 2012 /PRNewswire/ — Sony Computer Entertainment America LLC today announced the launch of the highly anticipated PlayStation®Vita (PS Vita), the next generation portable entertainment system, available now in the United States, Canada, and Latin America. PS Vita delivers new ways to play games that have never been seen on any device, coupled with rich social features to keep players connected to their gaming community. With the biggest and best launch lineup in PlayStation® history, PS Vita offers more than 25 titles on day one, plus a broad selection of accessories. PS Vita is also launching today in Europe and Australia.
“Today marks a historic day for the PlayStation brand and our fans,” said Jack Tretton, president and CEO, Sony Computer Entertainment America. “PlayStation Vita is the most powerful and connected portable gaming system ever created. For the first time ever, consumers will find compelling PS3™ console-like gameplay experiences on-the-go from the most popular PlayStation franchises as well as titles unique to PS Vita, while staying connected with their favorite entertainment and social networking applications through 3G and Wi-Fi support.”
PS Vita is available at major retailers for $249.99 (MSRP) for the Wi-Fi model and $299.99 (MSRP) for the 3G/Wi-Fi model. Both models will include six Augmented Reality (AR) Play Cards along with a voucher to download three augmented reality games from PlayStation®Network.
AT&T is the exclusive U.S. wireless carrier for PS Vita and customers have the option to activate 3G data plans directly from their PS Vita. AT&T is offering three data plans, a $14.99 plan featuring 250MB of data, a $30 plan with 3GB and a $50 plan with 5GB. All three plans will be session-based, and will not require a long term contract, which benefits consumers by providing them with flexibility. The high speeds and broad coverage of AT&T’s mobile broadband network means that PS Vita owners will remain connected to their content and interact with the world around them, including their friends and other PS Vita owners. The 3G/Wi-Fi model allows users to game at the speed of their mobile lifestyle, including asynchronous/turn-based multiplayer gameplay, digital gifting, instantly updated rankings and leaderboards, immediate access to the latest downloadable add-on content*, and real-time access to trophies, friends, web browsing, and apps such as ‘near’. PS Vita customers with an AT&T data plan will also have free access at more than 29,000 AT&T Wi-Fi hotspots nationwide.
PS Vita introduces new ways to play, delivering new gameplay experiences that have never been offered on any other handheld gaming device. PS Vita features a powerful quad core processor that offers unprecedented levels of performance, enabling deep, immersive games that previously were only possible on home consoles. Gamers will see amazing visuals and graphics come to life on PS Vita’s vibrant 5-inch high definition OLED touchscreen, while they experience new ways to interact with games using the rear touch pad. PS Vita’s dual analog sticks, a first for any handheld gaming device, provides familiar controls that are ideal for shooters, action/adventure, sports and other game genres. PS Vita also provides unique augmented reality experiences through front and rear cameras that bring the real world into your gaming world, plus a six-axis motion sensing system and built in microphone.
Consumers will have access to music, videos, trophies, photos, web browser and more. In addition to these features, consumers will have access to several applications exclusive to PS Vita:
·   With Content Manager, PS Vita owners can easily transfer games, videos, music, and photos between your PS Vita and their PS3 or a PC or a Mac.
·   “near” allows PS Vita players to share their location with friends and allow other PS Vita users to see what games they’re playing. Friends can rate games and enable location based gaming features such as gifting in which a user can access virtual game-related items that other users are sharing by checking in at geographic locations.
·   The Party application will enable cross game chat which allows PS Vita users to communicate with up to eight friends through text or voice chat, regardless of what games they’re playing. They can bookmark their favorite parties to reconnect later with friends and or join existing parties to see what other users are talking about.
·   Remote Play gives consumers the ability to access content stored on their PS3 such as personal photos, music, and videos. In the future, PS Vita owners can look forward to utilizing the remote play feature as a way to control compatible software game titles as well.
·   With cross-platform gameplay and compatible software titles, players can start a game on their PS3, pause the game, and then resume the game right where they left off using their PS Vita. Consumers can also join multiplayer games on their PS Vita and play against friends on their PS3 consoles.
In addition to PS Vita exclusive features, PS Vita owners will be able to access popular social networking and communications services via dedicated applications for Facebook, flickr, foursquare, Skype™, and Twitter. These applications will be rolled out within the launch window on PlayStation Network so consumers can stay connected with the world around them. Immediate access to thousands of movies and television shows are readily available for PS Vita owners through the Netflix application. Another great feature coming soon to PS Vita is the Music Unlimited digital subscription service where consumers will have the option to listen to hours of their favorite musical artists and create their very own custom playlists.
With its extensive software lineup at launch, PS Vita boasts strong first and third party developer support from day one. In addition to the 25 titles available on day one there are more than 70 games currently in development, ensuring that PS Vita’s vast library will have something to offer for gamers of all ages. The launch day lineup includes blockbuster franchises such as UNCHARTED™: Golden Abyss, EA SPORTS FIFA Soccer, and Ultimate Marvel vs Capcom®3, plus brand new games such as Escape Plan.
Consumers can now purchase PS Vita game cards at retailers nationwide or download games through the PlayStation®Store. Pricing for all PS Vita software will range between $9.99-$49.99 (MSRP).
In addition to PS Vita format games, more than 275 PSP (PlayStation®Portable) titles are now available for download on the PlayStation Store. U.S. consumers who already own digital versions of select PSP titles will be able to seamlessly transfer those games to their PS Vita system and enjoy these games with enhanced video quality that’s ideal for the system’s 5-inch high definition OLED screen, along with controls that are optimized for its features such as the dual analog sticks.
With the launch of PS Vita, SCEA will unleash the biggest advertising campaign in PlayStation’s history. PS Vita and the official tag line “Never Stop Playing,” along with the Twitter-influenced hashtag #GAMECHANGER, will be featured with retail partnerships, on wallscapes, billboards, digital banners, and radio and television commercials. In addition, through a partnership with Taco Bell, PlayStation and Taco Bell have given consumers the opportunity to win one PS Vita for every 15 minutes since January 26, 2012, via the “Unlock the Box” campaign.
About Sony Computer Entertainment America
Sony Computer Entertainment America LLC continues to redefine the entertainment lifestyle with its PlayStation® and PS one® game console, the PlayStation®2 computer entertainment system, the PSP™ (PlayStation®Portable) handheld entertainment system, the ground-breaking PlayStation®3 (PS3™) computer entertainment system and its online and network services the PlayStation®Network and PlayStation®Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation® family of products and develops, publishes, markets and distributes software for the PS one, PlayStation®2, PSP™ and PS3™ systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC serves as headquarters for all North American operations.
All games featured are trademarked and copyrighted properties of their respective publishers and/or licensors. “PlayStation”, and the “PS” Family logo are registered trademarks and “PS3″,”PSP” and the “PSVITA” logo and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc. “SONY” and “make.believe” are trademarks of Sony Corporation.
Facebook is a trademark of Facebook, Inc. FLICKR and the FLICKR Dots logo are the trademarks and/or registered trademarks of Yahoo! Inc. foursquare® and the foursquare® logos are registered trademarks of Foursquare Labs, Inc. Access to a broadband Internet connection is required to use Skype. Skype is not a replacement for traditional telephone service and cannot be used for emergency calling. Skype, associated trademarks and logos and the “S” symbol are trademarks of Skype Limited. Twitter is a trademark of Twitter, Inc.

February 23, 2012 | 6:00-8:30 PM | Two Palo Alto Square | Palo Alto
Event Sponsor: Morgan, Lewis & Bockius, LLP
Register now!

Many of Silicon Valley’s most successful companies have capitalized on their relationships with strategic partners and investors, taking advantage of key customer relationships and sharing development costs for new products. In addition, leveraging corporate strategic investors/partners can help accelerate a young company’s momentum in a rapidly evolving sector. However, working with a strategic investor for a growing company also has its risks with respect to investment terms and the liquidity event.  How can early stage companies and venture capital investors that co-invest with strategic investors better manage their relationships with these investors and partners while leveraging their expertise and presence?

VC Taskforce’s Corporate Venture Capital special interest group has formed a panel of some of the leading mobile and gaming corporate VCs and executives to address some of these issues and provide insight to early stage/growing companies and venture capital investors.

Moderators:
John Park, Partner, Morgan Lewis
Charlene Yu Vaughn, CEO, The Algonquin Group

Panelists:
Rob Trice, Managing Director, SK Telecom Ventures
Jeff Karras, Managing Director, SingTel Innov8 Ventures
JT Nguyen, COO, Aeria Games
Matt Sarrel, Gaming/Technology Analyst, Sarrel Group & TopTechDog
Randy Lee, Director Business Development, Crowdstar

Agenda:
Registration, Networking: 6:00 – 6:30
Panel Discussion: 6:30 – 8:00
Q&A: 8:00 – 8:30
Hors d’oeuvres, wine and soft drinks will be served.

Registration:
$55 VC Taskforce members
$75 Affiliates Organization Members
$95 General
(If space is available, door registration is an additional $10)

Seating is limited; register early!
Register now!

Corporate VC SIG Board
Chair Person: John Park, Partner, Morgan, Lewis & Bockius LLP
Co-chair Person: Charlene Yu Vaughn, CEO, The Algonquin Group

Program Manager: Rose Mortilla, Vice President, Yes Partners

iBuildApp announced today a new Android app creator called Android Builder. The tool simplifies creating an iPhone and Android apps for smartphones.

I’m playing around with it right now, which is easy because it is free.

IBuildApp stressed the following in the press release:

  • Now anyone can build an Android app using the web interface, without any knowledge of Java.
  • The free solution allows anyone to create their own apps rather than hope developers create what they need. It also makes it easy to build and automatically publish an app to an app gallery.
  • Some customers have become so good at creating iPhone apps they have started to make apps for others (becoming resellers).

This is pretty much all you need to know to get started.  The thing that throws me a little is that I’m trying to develop an Android app and the site keeps referring to the Apple Store.  We’ll see how it goes.

My latest blog post for CIOUpdate.com went live this morning.  I talk about some of the trends I saw at RSA last week including emphasis on securing virtual and mobile environments.

RSA 2011- Industry Focusing on Virtualization, Mobility and Data — CIOUpdate.com.

Maker of the Award-Winning Application My Mobile Watchdog Expands on Android, the Fastest Growing Operating System



NEWPORT BEACH, CA – (January 28th) –eAgency Mobile Security, developer of the My Mobile Watchdog service, today announced the launch of My Mobile Watchdog on the Android platform. My Mobile Watchdog for Android expands the leadership of the best-known product for monitoring cell phone use, giving parents a solution for their children’s Android-based smartphones.

In a related corporate announcement, eAgency Mobile Security is also making a strong commitment to the mobile security market via three broad new categories: Personal Security, Enterprise Security, and Public Safety. It currently has several new products in various stages of development, and will be introducing those products throughout 2011.

“Mobile device security is one of the most critical needs in today’s digital world. Yet at the very time people are seeking help the most, industry consolidation is creating gaps in both technology and innovation,” said Bob Lotter, Founder and Chief Executive Officer. “Our company’s steady advance in expertise, led by My Mobile Watchdog for Android, has put us in an ideal position to fill this unmet need.”

Peace-of-Mind with Android Phones

As smartphones based on the Android operating system become increasingly popular for children and teens, My Mobile Watchdog for Android offers the same powerful yet non-intrusive protection found in its original My Mobile Watchdog product.

My Mobile Watchdog’s online management tools monitor inappropriate contact with a child’s mobile phone. The technology monitors a child’s inbound and outbound activity, immediately notifying parents if a child receives an unwanted or suspicious call, email, picture message or text message. Activities are logged and archived to the My Mobile Watchdog account, allowing parents to view, assess and take action on questionable contacts. Parents have access to the application management tool, giving them the ability to approve or block various applications like Facebook, Web browser, Twitter, games and the camera.

“We’re making a commitment to our valued customers to deliver the very best mobile security products possible,” added Nicholas Montes, President. “With the introduction of My Mobile Watchdog for Android, we’re also continuing to meet the changing nature of the mobile device market.”




About eAgency Mobile Security:
Established in 2001 in Newport Beach, California, eAgency Mobile Security (formerly eAgency) is a market leader in mobile security for consumers and businesses worldwide. Its applications enable parents, enterprises and law enforcement agencies to secure the safety and integrity of activity by mobile device users, and are employed by many in the U.S. and beyond. eAgency Mobile Security’s products, led by My Mobile Watchdog have received national coverage on Dr. Phil, The Today Show, Good Morning America, CNN, The Wall Street Journal and USA Today. eAgency Mobile Security has multiple wireless patents pending for its innovations. Visit eagency.com.

I had a really interesting talk about a month ago with some staff members from a maximum security facility for minors somewhere in the USA. I agreed to keep tany identifying information confidential and it is irrelevant anyway. They wanted to know what I thought about the security implications of residents (mostly teenagers) having Nintendo DS and Sony PSP in the facility. They had seen that I write a lot about network security for different magazines and sites and also seen this blog so they thought I would be a natural choice to speak about these issues. I thought it was an interesting exercise.
On the surface, what harm could there be from allowing some kids to play portable video games? It doesn’t seem like such a bad thing.
This is what I came up with. There are probably more things that can be done that I might have gotten to if I had some more time to brainstorm.
1. The Nintendo DS and the Sony PSP can physically be used as weapons. You could hold one in your hand and hit someone with it. You could sharpen a stylus and shank someone with it. You could break a UMD and use the sharp edge to attack someone. If you allow the kids to have the device then you have to allow the chargers and maybe the headphones; the cords of either could be used to strangle someone.
2. The Nintendo DS has a plastic blank filling the compartment where a GBA cartridge gets plugged in. The inside of that blank can be used to conceal contraband. Likewise with the UMD bay of the PSP, and maybe even the Memory Stick Slot of the PSP.

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