SUPER MONKEY BALL RETURNS TO THE APP STORE!
SEGA Announces the Sequel to an iPhone and iPod Touch Favourite
SAN FRANCISCO & LONDON (December 1, 2009) – SEGA® of America, Inc. and SEGA Europe Ltd today announced that the Super Monkey Ball 2 App is now available on the App Store. Built from the ground up, this sequel for iPhone and iPod touch takes full advantage of the breakthrough technology in the devices, including the innovative Multi-Touch user interface and accelerometer, to offer fans an irresistible on-the-go gaming experience. The original, highly-addictive Super Monkey Ball set a benchmark with its unique control mechanism, exceptional graphics and phenomenal sales success.
“Super Monkey Ball was a huge success for us in the App Store,” said Mike Hayes, CEO of SEGA of America and SEGA of Europe. “When presented with the opportunity to do a second one, we knew we had to jump on it and strive to make it bigger and better than the first one. Addressing fan requests and making sure iPhone and iPod touch gamers had the ultimate Super Monkey Ball experience they were looking for was the driving force behind this latest iteration of the beloved franchise and we know we have delivered.”
Developed by Other Ocean, Super Monkey Ball 2 allows players to more easily pick-up-and-play stunning 3D stages in both single and multiplayer thanks to the refined control system. Playing as some of their favorite characters, including AIAI players can take advantage of the accelerometer to steer their monkey towards delicious bananas and a satisfying finish. Adding to the fun, the Super Monkey Ball 2 App also makes all 115 stages of the game available to be played in multiplayer mode using the local Wi-Fi with up to four players.
The Super Monkey Ball 2 App is now available for $9.99 (USD) from the App Store on iPhone and iPod touch or at www.itunes.com/appstore/.
About SEGA® of America, Inc.
SEGA® of America, Inc. is the American Publishing arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA’s global website site is located at www.sega.com.
About SEGA® Europe Ltd.
SEGA® Europe Ltd. is the European Publishing arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA’s global website site is located at www.sega.com.
LEGO Indiana Jones 2 Whips Its Way To Retail
SAN FRANCISCO, Calif. – November 17, 2009 – LucasArts and TT Games today announced that LEGO® Indiana Jones™ 2: The Adventure Continues is now available for Wii™, Nintendo DS™, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Xbox 360®video game and entertainment system from Microsoft and Windows.
Developed by the same team at Traveller’s Tales that created the award-winning LEGO® Indiana Jones™: The Original Adventures and the LEGO® Star Wars™ series, LEGO Indiana Jones 2 presents a tongue-in-cheek take on all four cinematic adventures of pop culture’s most iconic archaeologist, including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull. Players will also get to experience all-new re-tellings of the classic movies, with new objectives and brand new levels, including devious boss fights and white knuckle chase scenes. Fans can also fight the powers of evil with Indy’s newly enhanced whip and interact with worlds filled with more objects and enemies than ever before.
For the first time ever, players can also craft their own unique LEGO adventures with the Build Your Own Adventure mode. Gamers can create unique levels using the same tools TT Games use to assemble unique LEGO levels, complete with a wide array of set pieces, including interactive objects, characters and even the ability to raise and lower the terrain. For added authenticity, created levels can even be combined with existing levels in the game, resulting in a personal and highly customizable way to expand the LEGO® Indiana Jones™ 2: The Adventure Continues gameplay experience.
For more information on LEGO Indiana Jones, please visit http://www.lucasarts.com/games/legoindianajones2/.
About LucasArts
LucasArts, a division of Lucasfilm Entertainment Company Ltd., is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.
About TT Games
TT Games aims to become a leading developer and publisher of interactive entertainment for young gamers and their families. Based in the UK, the Group incorporates the TT Games Publishing organisation with world-renowned developer Traveller’s Tales, and subsidiary studio TT Fusion. The first title to come from the TT Games partnership was the award winning LEGO Star Wars: The Videogame, which won over audiences both young and old alike, achieving critical acclaim rarely matched for a title aimed at children. For more information, visit www.ttgames.com <http://www.ttgames.com/> .
About The LEGO Group
LEGO Systems, Inc. is the North American division of The LEGO Group, a privately-held, family-owned company based in Billund, Denmark, one of the world’s leading manufacturers of creatively educational play materials for children. The company is committed to the development of children’s creative and imaginative abilities, and its employees are guided by the motto adopted in the 1930s by founder Ole Kirk Christiansen: “Only the best is good enough.” Visit the virtual LEGO world at www.LEGO.com.
Indiana Jones™ and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. TM & © Lucasfilm Ltd. All rights reserved. All other trademarks and trade names are properties of their respective owners.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. ©2008-2009 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved.
LEGO, the LEGO logo and the Minifigures are trademarks of The LEGO Group. © 2009 The LEGO Group.
“PlayStation”, “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo™ may be required (sold separately).Wii and Nintendo DS are trademarks of Nintendo.

More to come later.
I got to play the game for Xbox 360 this morning and I loved it. My history with the Wolfenstein franchise goes all the way back to when I was 14 and hoping that my parents wouldn’t be awakened by the cries of “Halt, Commenzie” emanating from my Apple IIe. The game has changed a lot over the years, but it’s still every bit as fun. This version draws heavily on the 1992 Wolfenstein 3D for look and feel.

Basically, it’s the old stop the evil Nazis story. You know, everyone loves killing Nazis. You play the same character as usual, BJ TK. These evil Nazis have harnessed some negative energy known as the Veil from another dimension and are using it to further their nefarious plans. In addition to the “normal” Nazis, there are supernatural ones like the assassin (hard to kill, comes right at you), the scribe (reincarnates the fallen Nazis), the shifter, and the altered (a big ugly dope).

The big twist involves Veil powers. These are sort of like supernatural powers. You access them using the D-pad. Down turns on Sight which allows you to see enemies in the dark and see hidden pathways, like where to smash through a wall. Pushing the d-pad to the left enters “Mire” which slows down time for everyone around you. Pushing up turns on your “shield”, a barrier around you that protects you from damage. You can Veil energy through a variety of means, mostly when you suction it from objects in the environment.

There’s an upgrade system that revolves around finding treasure like hidden bags of gold. They you can use the gold to upgrade your powers and/or weapons. There are the usual MP-40, MP-43 type WWII era weapons and then there are some kick-ass futuristic weapons like the TK which I used to blow enemies to bits. BTW, in case I haven’t made this clear, this is a violent, gory game that lives up to what you’d expect from our friends at iD.

The combination of the super weapons and Veil powers make it pretty interesting. I was able to do things like kick open a door, chuck a grenade at the first wave of attackers, turn on my shield, watch them get shredded, then drop my shield, turn on mire, and shoot the survivors dead. All of that took place in about 15 frenetic seconds.
There was talk of an online deathmatch mode, but nothing definite was said. There will be no co-op story mode.
June 19, 2009 – Madden NFL fans, start your season early with an in depth look at the teams of the NFL. Who will be the powerhouse teams this year? What players have improved? What players have seen better days? See how your favorite team and players will fair – according to the Madden NFL 10 Season Preview.
We continue our look at each team’s overall rating and individual player ratings with a focus on the NFC South division. In addition to the player ratings, a wealth of team-specific assets will be made available, for both the Xbox 360, PLAYSTATION 3, and Wii versions of Madden NFL 10.
Everything culminates on August 3rd, where Madden NFL 10 will predict the 2009 NFL division winners, season MVP, and more.
To view the overall team ratings for the Falcons, Buccaneers, Panthers and Saints, as well as download the complete team roster ratings, visit the official Madden NFL 10 website below:
Developer: Raven Software
Publisher: Activision Publishing, Inc.
Release Date: May 2009
Platforms:and MSRP:
$59.99 (PLAYSTATION 3, Xbox 360)
$49.99 (Wii)
$39.99 (Games for Windows PC, PSP, PLAYSTATION 2)
$29.99 (NDS)
ESRB Ratings: “M” for Mature for intense violence, blood and gore, sexual content and/or strong language (Xbox 360, PS3, PC)
I have to admit that most of the time I feel that as a rule movie games are uninspired. Face it, the emphasis is more on generating a supporting upsell for a successful movie. But every once in a while, someone actually tries to make a good movie game. X-Men Origins Wolverine is one of those games.

It is downright fun to play. The battles are lightning fast and more than frenetic. I found myself lunging, diving, blocking, countering with ease once I got the hang of the controls. You fall into a rhythm of targeting, evading, and attacking in a natural pattern. So it feels good to slice foes heads off, throw them off bridges or cliffs where they plummet to their deaths, or my personal favorite which was to dive towards an enemy, grab him, and throw him onto some sharp part of the environment. It is very cool that your kill stats are saved in your profile. I always love seeing a chronicle of my killing.
The game is inspired by the movie X-Men Origins: Wolverine that came out in May 2009. The story is written by the same Marvel Wolverine comic book writer, Mark Guggenheim, who has told the tale of Wolverine for years. The games is the story of Logan’s transformation from human to Wolverine. There are almost two intertwining stories, like a flash forward and a flash backward, that you play through.

ANGELES – Sept. 25, 2008 – Encore, a wholly owned subsidiary of Navarre Corporation, announced today the launch of the HOYLE® Royal Suite as well as the latest editions of HOYLE® Card Games 2009, HOYLE® Casino Games 2009 and HOYLE® Puzzle & Board Games 2009. The 2009 HOYLE® games have been rebuilt from the ground up and offer a brand new gaming experience complete with a free multi-player online component available for Macintosh and Windows operating systems. With the addition of new card, casino and puzzle games, the player can customize each level with characters, music and VIP rewards for game bonuses. Rated “T” for Teen, the 2009 HOYLE® games will be available for $19.99 MSRP. HOYLE® is a registered trademark of the U.S. Playing Card Company, a division of Jarden Corp.
The Royal Suite, a new online destination for the 2009 Card and Casino games will offer even more benefits to players with ongoing game updates, news, forums, leader boards, hosted tournaments and special offers for HOYLE® players. More information about the 2009 HOYLE® games can be found at this new Web site, www.hoylegaming.com.
“HOYLE® games’ popularity began over 200 years ago and although the rules have not changed, the way people enjoy games has. Among the many new features, the 2009 edition incorporates an online interactive community that allows gamers to compete in tournaments with other HOYLE® fans. By combining classic games with new technology, we have taken the HOYLE® brand to the next level,” said Cal Morrell, President of Encore Software.
Patapon
Sony Computer Entertainment
PSP
Single player
“E” for Everyone
Rating: 8 out of 10.

When Sony first showed me Patapon in December, I didn’t know what to make of it. Firstly, it’s rhythmic, and I love rhythmic games. It’s a side scroller, not a plus in my book. But it is cute, very cute. If you’re not a lover of cute, then maybe you’ll find the art interesting – it was designed by the popular French graphic artist, Rolito and the 2D art involves catchy abstract shapes, and colorful environments.
The principle of game play is that you have to lead the Patapons through a series of epic battles against opposing armies and gigantic monsters. You control the Patapons by pushing buttons that make drumbeats and send commands like march, attack, and defend. There are six different drumbeats that are combinations of X, O, box, and triangle. For example, circle, circle, box, circle might mean charge. You have to push the buttons in time to the background music, which is also in time to the action. If you chain a bunch of commands together, then you unlock a special mode where your attacks do more damage.


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