Sackboy’s Latest Adventure Provides Endless Fun for Fans While Redefining the World of User-Generated Content in this PLAY, CREATE, SHARE Sequel to the Award-Winning Franchise
FOSTER CITY, Calif., Jan. 18, 2011 /PRNewswire/ — Sony Computer Entertainment America LLC. (SCEA) today announced the North American release of LittleBigPlanet 2, the sequel to the award-winning, multi-million unit selling hit LittleBigPlanet, exclusively for the PlayStation 3 (PS3) system. Developed by Media Molecule, the same creative team that brought you LittleBigPlanet, LittleBigPlanet2 provides players a new means to PLAY, CREATE, and SHARE, with revolutionary gameplay mechanics that allow for a level of control and customization that has never been seen before. This franchise has always empowered players to CREATE their own levels with the same tool set used by the development team, but now with evolved creation abilities, players can not only make better levels, but completely new games across multiple genres. LittleBigPlanet2 also features a brand new storyline, a revamped graphics engine supplying stunning visuals, and added accessories and equipment to help Sackboy to make his way through this new world.
“Since the launch of LittleBigPlanet, our online community has uploaded over three million levels to the PlayStation Network, with creations popping up everyday that continue to amaze,” said Scott A. Steinberg, vice president, product marketing, SCEA. “With LittleBigPlanet 2, players now have the ability to create actual games across different genres, so it will be very exciting to see what our community can come up with. LittleBigPlanet 2 also boasts a brand new story mode for Sackboy to explore that, coupled with the millions of user-created levels online, provides an endless entertainment experience that can be enjoyed by the entire family.”
LittleBigPlanet 2 begins with a new story mode that provides a beautifully reshaped world for Sackboy to explore and PLAY. The campaign includes 40 story levels across six different themes; each level influenced by cultural high points in history and visually stunning when seen through the game’s revamped graphics engine. All of the new levels and territories to PLAY fuse different historical ideas together to create fresh aesthetics that populate this new world, with themes including: Techno Renaissance, Steampunk and Cake, Neon Propaganda, Fluffy High-Tech, Designer Organic, and Hand-made Arcade.
With the implementation of a new CREATE mode, the tools have evolved to allow users to make actual games, not just levels. Players can reset the controller buttons for any object and change the rules to any level using the Controlinator, and new multiplayer abilities advance the types of games possible for a social/competitive experience–imagine racing games, flying games, shooters, puzzle games, sports games, action/adventure games, and more.
And what would a LittleBigPlanet game be without new SHARE abilities. An enhanced SHARE experience will have gamers spending less time searching and more time playing the millions of levels and games created by fans around the world. With the unveil of LBP.me, a social networking website, every published online level/game will get its own webpage, so users can search/find creations while online at home/work, mark them, and have these favorites queued up and ready to PLAY when you return to your PS3 and sign onto PlayStation Network. Users will also be able keep an eye on what games/levels your friends are playing via activity steams, as well as link levels together to provide longer gameplay experiences without the breakup of going back to the ‘Pod.’
Sackboy will also have new tools and equipment to aid him on his journey, including a Grapple Hook for swinging across large gaps and pulling small objects towards you, the Grabinator for picking things up and throwing them, and the customizable Creatinator for Sackboy to carry and can spew out anything a creator desires.
Additional new features include the Music Sequencer, allowing players to compose their own musical score and connect in-game objects to your own custom tunes, a cinematic Cut-Scene Maker to create stand-alone movies or cut-sequences in levels, customizable Sackbots–interactive, programmable non player characters that bring the game to life, and of course a host of new CREATE materials and gadgets to satisfy any imagination.
LittleBigPlanet 2 offers four-player offline and online multiplayer, a host of fun and challenging trophies to collect, and is backwards compatible with LittleBigPlanet allowing players to access the more than three million online levels created with the original game. The Blu-ray disc will also include Sackboy’s Prehistoric Moves–stand-alone bonus levels that support PlayStation Move. LittleBigPlanet 2 is a single or multiplayer creative gaming experience that has an ESRB rating of “E” for Everyone. For more information about the ESRB, click here. For more information about the LittleBigPlanet franchise, click here.
Acclaim for the LittleBigPlanet Franchise
Since its launch in October 2008, the LittleBigPlanet franchise has sold more than four million copies worldwide. It has been widely praised and critically acclaimed with more than 80 industry awards worldwide, 15 of which have been for Game of the Year categories, with awards ranging from the top gaming critics to prestigious organizations such as the Academy of Interactive Arts and Sciences (AIAS) and The British Academy of Film and Television Arts (BAFTA). The title has established the PLAY, CREATE, SHARE creative gaming genre and the game continues to grow and evolve, helped by the support of countless fans around the globe. The customizable nature of the unique PlayStation exclusive title allows players to alter characters and build entirely new objects and levels, then share and play them online as part of the LittleBigPlanet community. In fact, the sharing nature of the game has become so embraced, it has attracted fans to publish more than three million levels to the PlayStation Network since the award-winning game was released.
About Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC. continues to redefine the entertainment lifestyle with its PlayStation and PS one systems, the PlayStation 2 computer entertainment system, the PSP (PlayStation Portable) handheld entertainment system, the ground-breaking PlayStation 3 (PS3) computer entertainment system and its online and network services the PlayStation Network and PlayStation Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one, PlayStation 2, PSP, PSPgo and PS3 systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC serves as headquarters for all North American operations.
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“PlayStation”, “PSP”, “PS one” and the “PS” Family logo are registered trademarks and “PS3″ is a trademark of Sony Computer Entertainment Inc. LittleBigPlanet ©2007 Sony Computer Entertainment Europe. Developed by Media Molecule. LittleBigPlanet is a trademark of Sony Computer Entertainment Europe. Sackboy is a trademark of Sony Computer Entertainment America LLC.
BIOWARE’S ACTION RPG MASS EFFECT 2 MAKES PLAYSTATION 3 DEBUT
The highest-rated game of 2010 comes to PS3 in January 2011
Cologne, Germany – August 17, 2010 – Today at GamesCom, BioWare, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced that Mass Effect 2, the highest rated game of 2010 for the Xbox 360 video game and entertainment system and PC*, is coming to the Sony PlayStation 3 computer entertainment system in January 2011. The PlayStation 3 edition will include the full Mass Effect 2 game and hours of bonus content, making this the perfect introduction to BioWare’s award-winning action RPG franchise.
Mass Effect 2 has already received over 70 perfect scores from media outlets such as the Associated Press, Eurogamer, MSNBC,com, G4TV and the Los Angeles Times, and is the highest rated game in the 15-year history of Bioware and the 28-year history of EA.
The Mass Effect franchise is an epic science fiction adventure set in a vast universe filled with dangerous aliens and mysterious, uncharted planets. In Mass Effect 2, PlayStation 3 players will step into the role of Commander Shepard for the very first time, leading a crew of the most dangerous special operatives from across the galaxy on a mission to save mankind. Featuring intense shooter action, a rich storyline, space exploration and emotionally engaging character interaction, Mass Effect 2 delivers an unparalleled gameplay experience.
Mass Effect 2 will be available for the PlayStation 3 in January 2011. For more information, please visit http://masseffect.bioware.com/ and follow the development team at twitter.com/masseffect2 or at http://www.facebook.com/masseffect.
* According to Metacritic.com.
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world’s most critically acclaimed titles, including Baldur’s Gate , Neverwinter Nights , Star Wars : Knights of the Old Republic , Jade Empire , Mass Effect and Dragon Age . BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas) and Fairfax (Virginia). Currently announced projects at BioWare include the development of ongoing downloadable content for Mass Effect 2, one of the highest rated video games of all time, Dragon Age 2, the highly anticipated sequel to 2009’s “RPG of the Year” Dragon Age: Origins, and the story-driven massively multiplayer online game, Star Wars : The Old Republic . In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/biofeed. To join the millions of fans already registered on our community, go to http://social.bioware.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS , EA , EA Mobile and POGO . In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
LEGO Indiana Jones 2 Whips Its Way To Retail
SAN FRANCISCO, Calif. – November 17, 2009 – LucasArts and TT Games today announced that LEGO® Indiana Jones™ 2: The Adventure Continues is now available for Wii™, Nintendo DS™, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Xbox 360®video game and entertainment system from Microsoft and Windows.
Developed by the same team at Traveller’s Tales that created the award-winning LEGO® Indiana Jones™: The Original Adventures and the LEGO® Star Wars™ series, LEGO Indiana Jones 2 presents a tongue-in-cheek take on all four cinematic adventures of pop culture’s most iconic archaeologist, including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull. Players will also get to experience all-new re-tellings of the classic movies, with new objectives and brand new levels, including devious boss fights and white knuckle chase scenes. Fans can also fight the powers of evil with Indy’s newly enhanced whip and interact with worlds filled with more objects and enemies than ever before.
For the first time ever, players can also craft their own unique LEGO adventures with the Build Your Own Adventure mode. Gamers can create unique levels using the same tools TT Games use to assemble unique LEGO levels, complete with a wide array of set pieces, including interactive objects, characters and even the ability to raise and lower the terrain. For added authenticity, created levels can even be combined with existing levels in the game, resulting in a personal and highly customizable way to expand the LEGO® Indiana Jones™ 2: The Adventure Continues gameplay experience.
For more information on LEGO Indiana Jones, please visit http://www.lucasarts.com/games/legoindianajones2/.
LucasArts, a division of Lucasfilm Entertainment Company Ltd., is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.
About TT Games
TT Games aims to become a leading developer and publisher of interactive entertainment for young gamers and their families. Based in the UK, the Group incorporates the TT Games Publishing organisation with world-renowned developer Traveller’s Tales, and subsidiary studio TT Fusion. The first title to come from the TT Games partnership was the award winning LEGO Star Wars: The Videogame, which won over audiences both young and old alike, achieving critical acclaim rarely matched for a title aimed at children. For more information, visit www.ttgames.com <http://www.ttgames.com/> .
About The LEGO Group
LEGO Systems, Inc. is the North American division of The LEGO Group, a privately-held, family-owned company based in Billund, Denmark, one of the world’s leading manufacturers of creatively educational play materials for children. The company is committed to the development of children’s creative and imaginative abilities, and its employees are guided by the motto adopted in the 1930s by founder Ole Kirk Christiansen: “Only the best is good enough.” Visit the virtual LEGO world at www.LEGO.com.
Indiana Jones™ and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. TM & © Lucasfilm Ltd. All rights reserved. All other trademarks and trade names are properties of their respective owners.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. ©2008-2009 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved.
LEGO, the LEGO logo and the Minifigures are trademarks of The LEGO Group. © 2009 The LEGO Group.
“PlayStation”, “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo™ may be required (sold separately).Wii and Nintendo DS are trademarks of Nintendo.
June 19, 2009 – Madden NFL fans, start your season early with an in depth look at the teams of the NFL. Who will be the powerhouse teams this year? What players have improved? What players have seen better days? See how your favorite team and players will fair – according to the Madden NFL 10 Season Preview.
We continue our look at each team’s overall rating and individual player ratings with a focus on the NFC South division. In addition to the player ratings, a wealth of team-specific assets will be made available, for both the Xbox 360, PLAYSTATION 3, and Wii versions of Madden NFL 10.
Everything culminates on August 3rd, where Madden NFL 10 will predict the 2009 NFL division winners, season MVP, and more.
To view the overall team ratings for the Falcons, Buccaneers, Panthers and Saints, as well as download the complete team roster ratings, visit the official Madden NFL 10 website below:
Title: Gran Turismo 5 Prologue
Developer: Polyphony Digital
Release Date: April 15, 2008
Rating: 8 out of 10
If it seems like a year is too long to wait for Gran Turismo 5, then Sony will satisfy your love of the road with this abridged and early version. I sort of think that $39.99 is a lot for a teaser, but now that I’ve played it non-stop for days I think it is worth it.
It’s sort of weird how the game starts and you have nothing. You have to buy your first car, and then the collecting starts. Part of the game is about collecting new cars and they’re all different so it is always cool. There are only 60 cars. This is more than enough for me, but still it would be better if there were more. They are sorted by brand such as Ferrari, Acura, Honda, Ford, Mitsubishi, Dodge, etc. There’s plenty of variety in terms of learning how each car handles and accelerates. I’m psyched that I can race using my car, and Acura Integra. There’s not much tuning, but then again, that’s not what GT is for.
The graphics and audio are amazing and enveloping once properly configured. Watching a full 1080p on my 65” HDTV and listening to 7.1 multi-channel sound makes me feel as much of a race car driver as I’ve ever felt if not more so. If anything, GT5 Prologue shows us that GT5 will look stellar. The details are all there. Shadows sweep across the track, water ripples on infield lakes, the steering wheels are leather wrapped. The only disappointment is that the crowd looks like some cardboard cutouts – Sony would have been better off leaving the crowd out completely rather than doing a half-assed job.
The graphics really shine when you start to change camera perspectives while driving. One view involves you sitting behind the wheel, steering left and right, shifting, and tilting your head from side to side. You’ve got side view and rear view mirrors. The details are noteworthy. I’ve never seen another racing game like this. Of course, I find that view hard to use for racing and opt to use one that is almost first person. I think, and I would for someone from Sony to give me a pixel count, that there are more pixels in the rear view mirror of GT5P than there were in the whole screen in my beloved GT on PSX.
I recently went out to Las Vegas for Midway’s Gamers Day at the Red Rock Resort. They showed a few games: NBA Ballers: Chosen One, Wheelman, TNA Impact, Unreal Tournament 3 Xbox 360, and This is Vegas were playable. They also announced a Mortal Kombat and DC Comics game, which looked like a MK fighter with Scorpion, Sub Zero, Superman, and Batman confirmed as characters. There was a lot of excitement in the crowd about that one. We wondered how the whole fatality thing would play out with the super heroes, for example, would DC want Superman to rip out his opponent’s skull and show it to him? They also announced sequels for Game Party and Touch Master as well as Blitz: The League.
There was a lot of talk, especially from Midway execs like Mark Booty, Interim President and CEO, about how Midway is reaping the benefits of centralization and standardization. The different studios share assets like game engines and design tools as well as knowledge. You could see how licensing the Unreal Engine and then using it to build every game is paying off in terms of how the games look, how complex the game play is, and how quickly they can come to market.
The big focus was on This is Vegas. The game is being made by Surreal Software in Seattle – they’ve been working on it for three plus years. It’s an open world of a likeness of Vegas where you gamble, party, race, and fight. It’s an ambitious project to create a world that big. This gives players the chance to live out “their Vegas fantasy.” It looked OK, nothing special in terms of graphics or audio. The focus has definitely been on game play. I did the dancing mini-game, the same that was shown during the press conference. I thought that it was fun. I wonder about it conceptually though. My concern is that by offering many types of game play it may end up asking players to play in ways that they don’t want to play, for example, the guy who wants to drive around and beat people up may not be the same guy who wants to enter a dance contest. But I talked to Darci Morales about this concern and she said that if you don’t want to play a particular mini-game you don’t have to. The point of all the mini-games is to build your buzz and gain experience and you could choose to do that however you want. I’m mainly interested in seeing how all of the different games and gaming mechanics translate into a holistic gaming experience. I think This Is Vegas is noteworthy because it looks like it’ll be a hell of an achievement for Surreal and Midway when it is done and it deserves merit if only for being a massive effort at establishing an open game play world with lots of variety. I’m not sure whether that translates into being a successful game in an overall sense. I’d get a better idea from a more in depth demo where I could see how the player goes from one mode to the other, how fluid that is, and how all of the different modes combine.
I met with Ubisoft the other day and talked to them about the games that they are working on for 2008. I saw a bunch of demos, and played some games. They even brewed a fresh pot of coffee for me.
Rainbow 6 Vegas 2 – It’s the 10 year anniversary of the franchise and it returns with a bigger (meaning more game play) story. Due out in March 2008. There’s a greater degree of character customization in equipment and experience points can be applied to better weapons. Enemy and squad AI is better. There’s been a huge expansion of co-op game play – friends can jump in and out of the game on the fly without restarting levels. It’s the same core game play as version 1 with simple team controls. They’ve worked hard to add verticality to the levels such as looking up and seeing an enemy through a skylight and then having to go outside and climb up onto the roof to get him. There’s destructible cover so you can’t sit in one spot and hide. You sort of have to think and plan rather than charge right in. There are 7 locations and each location has multiple scenarios.
Far Cry 2 – They set out to keep the best parts of the original. The intention is to keep it real yet exotic so this version takes place in Africa. There’s 50 square kilometers of open game world, mostly savanna with some jungle. All objects are coded meaning that nothing is just a stupid graphic so trees grow while you’re playing and everything can take damage. There’s wind and light from the sun that change as the day progresses. No mission will ever be exactly the same because there’s a randomness about how enemies are deployed; they’re not always in the same place at the same time. It’s fast paced and from what I saw there was a lot of fire which is always a good thing. One fascinating thing that Clint Hocking (Creative Director) brought up is that it is now cheaper in terms of utilizing system resources to create vegetation procedurally than it is to make it animated. The game is due out roughly around holiday 2008. It will be the same game on console as on PC with the PC version having higher resolution.
Petz Bunnyz – This cute little DS game is basically targeted at young girls who want to play with fluffy bunnies at Easter time. It’s not my kind of game, but if you have a daughter who wants to raise a virtual bunny and play with it then this would be a hit.
I just read the news and I’m heartbroken. I really knew nothing about rally racing until I played the Codemasters game and loved it. From what I’ve read, Colin was a great guy, really likable, and very approachable despite his fame. He was piloting a helicopter and crashed. His son died in the crash as well. It’s very sad. I think I’ll stop writing for the day and go play the game as a tribute.
Read the Reuters story.
SEGA was in town the other day and I checked out a bunch of their games. Almost everything they showed ships on March 20, 2007. I’m not sure why March 20 is such a significant date for them that they have to deliver every game on that same day. But whatever, I’ll take them. A bunch of these were really fun. Virtua Tennis is always fun and Armored Core played pretty well, that is if you like blowing things to pieces.
Virtua Tennis 3 for psp, xbox 360, ps3. This game flat out looks great on the PS3 and the Xbox 360. The attention to detail is superb: little puffs of dust come up from your footsteps when you run on the clay court, the linesmen move out of the way when the ball is hit at them. You can create your own player, customize him or her as far as appearance, cloths and equipment. Then you practice and play on the world tour, slowly advancing and improving your skills. On Xbox 360 there’s a whole online leaderboard system. Four people can play together online from four different consoles. You can watch other people’s online matches and develop your strategy against them.
Armored Core 4
This is a mech game, but unlike other mech games you can actually move quickly in this game. Most mechs feel like you’re piloting them through molasses, but in Armored Core 4 you can jump and strafe and all those good things. Multiplayer online is new. There are 6 different factions. They wanted to make it appeal to new players and veterans as well. You start in the Independent City and it’s sort of like a training mission. There are over 35 different missions. You have primary and secondary fire weapons. Your mech is highly mobile and you can strafe; there’s regular boost and quick boost for dodging during combat. In general, mechs are more agile than before, and I can say that it seemed so when I played. I could jump over stuff and quickly cut to the side to avoid enemy fire. It’s for ps3 and 360 and ships on mar 20. You can customize appearance with paint and emblems and can use the colors to camoflage yourself. This is pretty cool because you could do something like put on desert camo to fight in the desert and have an advantage. You can trade weapons and parts with other players online; some missions are search and rescue, most take 20 minutes or more, mechs have primal armor which is like a force field.
Sonic and the Secret Rings, just released on Tuesday. This game was designed specifically for the Wii and has more of a 2d feel to it. You tilt the controller left and right to steer while Sonic naturally accelerates. Press 2 to jump, snap the controller forward to catch some more air and do your homing attack. It’s an arabian nights story where Sonic needs to find 7 rings before the evil genie does. There are 8 different game worlds each with a few tracks. As far as multiplayer, there are 40 party games for up to 4 players. They all have different movements of the controller depending on the games. It’s an E rated title targeted at family fun. This is a solid Sonic game and I hold Sonic games in high regard. There was a time when I sunk at least 80 hours into Sonic on my Game Gear. Man, that was a long time ago.
Get ready to enter a Robert Rodriguez film. BTW, if you haven’t seen El Mariachi go rent it. You play as a criminal released from prison to take the place of your DEA Agent brother in the hunt for your father’s killers. The whole thing involves shooting your way through the Mexican drug world. You get missions and drive around to them, or you can go directly to the mission and skip the exploration. I’d recommend the exploration because it is not only fun but also the best place for finding pick-ups, some of which like Day of the Dead in which you kill as many people as you can, end up being great bonus opportunities. Driving around or running around you can find a lot of stuff that you can use to improve your character’s skills.
It’s a fun game. The heart of it is shooting the crap out of everyone and everything. You use the left trigger (L1) to pull off all the dodges and shooting moves, such as walking up a wall, diving left, reversing and diving backwards, all while shooting. You can use vehicles as weapons, ramming into enemies or driving at them and then jumping out of the car before it smashes into them and explodes. Every battle is a guns blazing battle where charging forward using special moves is the way to go. There’s no drop back and pick off the enemy like a sniper here; it’s all bull forward laying down the lead. It’s set against a surreal Mexican background so there are a lot of opportunities for humor. A dark humor pervades this game. I actually found myself laughing aloud at times.
The bad news is that the load times are just ridiculous. It’s not that the load times take a long time, but rather that there are so many of them. It seemed like every 2 minutes I had to take a break and watch the game load. It completely ruins the atmosphere to have that many loads. My only other gripe is that vehicle control is not so good. Everything handles like a sled. It is good that there’s a way to skip the driving and go right to an objective.
Total Overdose is a fun shoot-em-up set in a stylistic Mexican drug world. It’s not for the faint-hearted or little kids. It’s a lot of fun to play it.
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